Tchia PS5 4K 60FPS - Chapter 10 (Ending + Review)

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Published on ● Video Link: https://www.youtube.com/watch?v=D_ve1Iu9afM



Game:
Tchia (2022)
Category:
Review
Duration: 36:39
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Definitely one of the games of all time...

After seeing all the praise this game got, I decided to dive first into it. And after finishing this game...let's just get into it.

+ (Positives)

+ Art style
+ Color Palette
+ Location
+ French voice-acting was superb
+ Adding 60FPS after the release (Thank you!)

- (Negatives)

- Gameplay is barebones and lacking.
- Story I couldn't have cared less about.
- Some chapters were way longer than others (Chapter 4 & 7 in particular)
- Pacing issues - see above
- Open world. Way too ambitious for how small the development team was. Less is more in a title like this. Otherwise it becomes the game's biggest downfall.
- Characterization is lacking severely. Couldn't connect with Tchia/Louise, and whoever else was in the game. That's how little of an impression they made.
- Lack of originality (heavily inspired by The Legend of Zelda: The Wind Waker)
- The map. Enough said.
- Sailing controls.

I know I was being harsh up above, but after playing a dozen titles from small developers, there seems to be one of two ways that they tend to tackle these games. One: they focus on a very small, but delicate world, that can be beat in a short amount of time. Or two: they go the route of Tchia and try being overly ambitious in their world-building. Unfortunately, this one fell super flat for me for a myriad of reasons.

I will say that I love the location and color palette. The artwork is eye candy, but you need the foundations of the game being fun for me to enjoy your game, and sadly, this title is lacking all of that and then some.

The game is way too ambitious in trying to be an open world title, with a development team of 12 or less. Getting from one area to the next can takes AGES, and that's not even including handling the sail, which is not pleasant to use at all - in terms of controls. And what's even worse is there's hardly anything in-between all the traveling, with the occasional fruit to find or enemies here and there.

The story I couldn't even bother to get into. It just felt like the team was relying on the art style to carry the narrative, and I have to say, it didn't do enough for me. Not only that, but you would think being on an island, there could be better characterization, but Tchia is one-dimensional and rarely says anything.

The gameplay, however, is my biggest gripe. This game is pretty much a walking simulator, as one other reviewer described it. And I wouldn't take issue with that. The problem is that they tried to make these small islands massive in scale, creating an empty world with a few lush trees and then spend 80% of the gameplay walking from point A to point B. And that's not even delving into the fetch quests, which is at the heart of this entire mess. Gameplay is CENTRAL to gaming. If you're going to forego that part, then you better back it up with a great narrative/storytelling. However, in my opinion, this did none of that. It got to the point where I was actively skipping entire segments (Chapter 7), just because of how mundane and boring it became.

I have immense respect for small development teams. I love that they can showoff their creative side and take risks, unlike bigger studios. However, with Tchia, this is a game where the imagination was bigger than the execution, and it was felt throughout the entirety of my playthrough. The lack of depth regarding the locations, the lack of any kind of meaningful gameplay beyond fetch quests and the odd pacing makes for a game that is not only unenjoyable, but irritating, which is rare for me to say. Also, if you're going to make a game on an island, make sure the map is at least useable.

If the developers had stuck to a single island and downscaled the size and scope of the game while refining the region, I think this would've been much better. However, when you don't have deadlines and let your imagination run wild, this is the result. A game devoid of fun, focusing on cheap theatrics to garner good review scores. I really don't like this at all, and if there's anything this company takes away from this, it's to follow Ember Lab. Make the game more linear, actually make us care about the character (like Kena) and make the world smaller, yet more detailed. Don't think you have to make everything open world. The Last of Us already showed developers that linear games are still popular when done right. However, this one took the wind right out of my sails.

Tchia - 4/10
Tchia on PS5 - 10/10 (60FPS makes a huge difference in a title like this)

I still love the development team Awaceb. I just really hope that if you guys are given another shot, to really focus on what matters: gameplay and storytelling. The two most central elements to gaming.

Sorry guys:/

Tchia PS5 4K 60FPS Playlist: https://www.youtube.com/playlist?list=PL6QvRRxniPCEtqLBJZYWnW9hidV-fBIKV

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Tchia Statistics For Richard Bisso

Richard Bisso currently has 45 views spread across 10 videos for Tchia. The game makes up 4 hours of published video on his channel, making up less than 0.46% of the total overall content for Tchia on Richard Bisso's YouTube channel.