Teach me how to GIT GUD [Bloody Palace Level 40]- Devil May Cry 5 Gameplay [PS4 | XO | PC]
Hi guys, I admit I'm not that good in Devil May Cry 5 gameplay, but I'm really trying my best. Today I will show my first time I encountered the three Empusa Queen in the Bloody Palace Level 40. Nero almost died here, but luckilly I manage to kill them. :)
About Empusa Queen
A massive insectoid creature resembling a praying mantis. It walks on all four legs most of the time, only rearing up to strike with its claws. The front of the head is a fully exposed human skull with two partial faces either side of it, with the skull framed by large mandibles. A "crown" of structures resembling purple Blood Clots forms the remainder of the head.
Red Empusa Behavior
The Queen is fairly slow in its basic state, attacking sporadically but suddenly which makes it hard to predict. It can perform multiple strikes with it's forelimbs, a single heavy strike, a jumping attack to re-position itself which does damage on landing, or a grapple attack which will result in the Queen feeding on the player character if it hits. This grab can be escaped by activating Devil Trigger or using Nero's Breakaway move.
Devil May Cry 5 Bloody Palace
The Bloody Palace isn't featured in the base game of Devil May Cry 5, but must instead be downloaded as a free update. It was first announced in the game's The Game Awards 2018 trailer, where it stated it would be available on April 2019.[1] On March 14, 2019, it was announced that the Bloody Palace would release on April 1st, 2019.[2]
A "Warm Up" feature is available in this iteration which allows the player to practice any floor they have cleared, making the mode a good way to battle bosses without needing to play an entire Mission. In additon, a "Suspend" option is also featured which lets the player save their current progress and leave the game. Once the "Continue" option is selected in the Main Menu, the player can then resume from where they left off. This Suspend option cannot be selected when an enemy is still present in the stage however.
Just like in Devil May Cry 4, the Bloody Palace allows for interactions not possible to be seen during the main Missions. For instance, a lot of bosses which are killed during the normal Missions do not show their full "dying" animations or specific voice line for when they die, and there are bosses which cannot be fought by either Dante, Nero or V. One special situation is the Vergil boss battle at the 101st floor when playing as V. When V finishes off Vergil without using Royal Fork, he has an unique animation and voice line where he states "You and I are one...". In addition, Nero also has unique Buster animations for all bosses he cannot fight during main Missions.
Completing the Bloody Palace will unlock the "Special Provocation" move to the character that was used to complete it, this provocation animation is the same seen in the special cutscene that plays once Bloody Palace is completed. As V, this Special Provocation taunt actually makes his Cane deal more damage, which can be tested inside The Void. There are also trophies & achievements tied to the Bloody Palace, though they are slightly different depending on the platform being played on.
Using a Super Costume in the Bloody Palace will tank the end rank of the player and the "Scoreboard" in the menu will not save the final play time & extra time the player achieved during their run, however, both the Special Provocation move and trophies & achievements will still be unlocked even if the player was using a Super Costume.
Credits to https://devilmaycry.fandom.com/wiki/Empusa_Queen
-----About Devil May Cry-----
Devil May Cry (Japanese: デビル メイ クライ Hepburn: Debiru Mei Kurai) is an action-adventure hack and slash third-person shooter video game series developed by Capcom and created by Hideki Kamiya. The series centers on the main character Dante's goal of avenging his mother's murder by exterminating demons. The gameplay consists of heavy combat scenes in which the player must attempt to extend long chains of attacks while avoiding damage in order to exhibit stylized combat; this element along with time and the number of items collected and used are taken under consideration when grading the player's performance.
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-----About Me-----
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