Teleroboxer 12AM 1CC run

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Published on ● Video Link: https://www.youtube.com/watch?v=qrtx5j_VaWE



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Duration: 33:22
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Its funny how this game can be easy to survive without fear if you know the strats for Tukikage and Bamsham because they are really susceptible to it. Third time playing through the whole game, first run without a single loss unlike the first time [10 losses V Tukikage] and the second time [10 losses V Bamsham].

The only thing that makes me feel kinda bruh about the Tukikage strat is that its one that was on a GameFAQs page, so I might feel like retrying that fight without abusing of its non-agressiveness when spamming body blows. Same with Bamsham and baiting the overhead with jabs, even though that is harder to avoid since not only jabs are useful when wanting to play safe by chipping slow but sure...but also most jabs ALWAYS make it leap if it is in panic mode so its kind of asking you to get blocked and punished.

So a list of possible challenges after this:
- Get savestates of all the fights for practice purposes, first of all
- R1 all fighters [I had got a R1 Tukikage once by relying on machinegun hooks as it always tries to teleport when you set it up...and hoping that it tried using its hook so that I timed mine to land and eat him up.]
- Beat Bomkun BEFORE the countdown [You're either guaranteed to win or to lose after the countdown depending of how much health you took before that and spamming the machinegun hooks- beating it before that is a different story]
- Beat Tukikage without the body blow exploit [bonus points for either doing it without the risky-but-plausible machinegun hooks exploit...or doing it in a 1CC run]
- Dizzy all fighters at least once
- Dizzy all fighters at least once...in a single run.
- Is it possible to beat the game without blocking??