Terrain Paints - Question from Email - BeamNG
As far as Johnson Valley, all the terrain paints with exception of Asphalt share the same base texture. But you can change them.
On that map use maps that are 4096x4096 for new base material. Just keep in mind, the base is what you are supposed to see when far away, but since the macro cannot totally replace the base, you can't just make a different map that you see when your close, or it will multiply the colors. You can tell the macro to only show 100 opacity up close and 0 opacity far away, and even change how far the macro is drawn, but it will always have influence from the base map. Like adding a multiply layer to it. Typically base maps are more like diffuse baked maps, and macro and detail resemble highpass filtered diffuse maps with little contrast, and little saturation.
Also, the ground model can be changed in the terrain material library that is in the world editor. If you have not used PBR since update .27 I think it was, they added ground model selector to the PBR terrain material library. Before that one had to add it in the Json file. Much easier these days.