Metallic Texture - Example - Question from Comments - BeamNG
Open zip, copy folder to clipboard,
paste the folder it in your levels art folder (so that it has its own folder)
import in from asset browser
To answer another question... Only the color map in Blender will transfer over to BeamNG when exporting a mesh to the game. All the other shaders from Blender do not. Think of it like this... All the materials in Blender, think of them as a place that makes paints. And they use a lot of different machines to mix those paints. Then think of BeamNG materials as another place that makes paints, but they use different machines to mix those paints. In a world where two different places do not share paints with each other. With the exception of the Base Color material. Hehe, apparently that one is universal. So one must understand what it is that makes the pbr material in Blender, and more less reverse engineer it by baking various different layers. Roughness, Normals, Gloss, Diffusion, AO, ect... Then use those baked maps in BeamNG, mixing the baked results in the different PBR slots to get something that looks close. BeamNG is not a ray tracer, so it will not look as good as it does in Blender. One that understands cube maps in BeamNG more than me could make a custom cube map for the object so that the things that was being reflected in Blender can appear to be in the texture in BeamNG. I had spent a while on cube maps a while back but forgot the layout for them different squares. I stopped using them because each time I did not have any luck getting new cube maps to save. Maybe manually editing the Cube.json would work better, but I don't know the ordering. Cube1, 2, 3, 4, 5, 6, I know that, but from the Cube, I know 5 is the top, 6 is the bottom, 1,2,3,4 are the sides. But they rotate them some non standard way. Mine always mismatch, and when I do finally get them sorted out, they do not repentantly save for me. Maybe I did it wrong. @havocng Did have a video on cube maps and the way he did it. Search his site, if interested in that.
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