Test SA58 Para #2

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Source 2 is actually fun to tinker with.

Now has arms instead of a poltergeist firing the weapon.
Textures are less shit.
Proper world model for the gun.

Things to do:
- Use AVA's sprint animations
- Port player model over
- Try to implement AVA's recoil system (which itself actually used Counter-Strike's recoil system as an inspiration). This will be fun to implement in C#







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