Testing SNES hardware capabilities

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Published on ● Video Link: https://www.youtube.com/watch?v=HLodvfrC2lk



Duration: 2:34
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Video reference \nResolutions Progressive: 256x224, 512x224, 256x239, 512x239\nInterlaced: 512x448, 512x478 \nPixel Depth 2, 4, 7, or 8 bpp indexed; 8 or 11 bpp direct \nTotal Colors 32768 (15-bit) \nSprites 128, 32 max per line; up to 64x64 pixels \nBackgrounds Up to 4 planes; each up to 1024x1024 pixels \nEffects Pixelization (mosaic) per background \nColor addition and subtraction \nClipping windows (per background, affecting color, math, or both) \nScrolling per 8x8 tile \nMode 7 matrix operations \n\nAudio reference \nProcessors Sony SPC700, Sony DSP \nClock Rates Input: 24.576 MHz\nSPC700: 1.024 MHz \nFormat 16-bit ADPCM, 8 channels \nOutput 32 kHz 16-bit stereo \nEffects ADSR envelope control \nFrequency scaling and modulation using Gaussian interpolation \nEcho: 8-tap FIR filter, with up to .24s delay \nNoise generation \n \nCheck out:\nhttp://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System







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