Hacked: F-Zero SNES 4 player mode (FZVS)
Why not add two player functionality to F-Zero? After all, that was the one thing missing from the original game. And that is F-Zero VS. Four player, networked F-Zero. It's a mixture of ROM hack, Snes9x modification and server code. It works as follows:\n\n1. The server is started on a networked computer.\n\n\n2. Client computers each start the modified Snes9x emulator and specify the IP address and port of the server. The F-Zero ROM is then loaded by the emulator. It shouldn't matter whether it is headerless or an overdump or whatever as long as the ROM itself is the US version.\n\n\n(eg. F-ZERO (U) [!] if you know what that means.)\n\n\n3. The emulator then proceeds to run the game. During the emulation process, many patches to the ROM are made to turn various aspects of the the gameplay into multiplayer, while several memory hooks watch the RAM for certain signals that indicate different game states etc.\n\n4. Each emulator sends the state of their controlled car (location, orientation etc) to the server. Then it requests the state of all the other cars.\n\n5. The states of all the other cars obtained from the server are used to update the car states in the client game. Check out: http://fzerovs.blogspot.com/
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