TF2 Mobile Offense gameplay 1/3 (new update)
Features that are added:
ragdoll-
Changed the Main menu UI-
optimization-
New shaders-
New MVM Decoy map and community map-
new taunts and hats-
scrap metal has been added as currency-
secondaries for all class-
Engineer now has metal count-
Christmas theme-
added packs-
you can moved or pick up buildings as engineer-
chat can be switch to global and team chat-
crafting-
MVM tickets has been added for the new maps- spy invisibility cloak animation-
Class updates-
Scout- pistol,taunts,cosmetics,
soldier-shotgun,taunts,cosmetics
pyro-shotgun,taunts,cosmetics
demoman-stickybomb launcher,taunts, cosmetics
heavy-shotgun,taunts,cosmetics
engineer-pistol,PDA,toolbox,taunts, cosmetics
medic-ubersaw,taunts, cosmetics
sniper-smg,machete,taunts,cosmetics
spy-invisibility cloak,taunts,cosmetics
bugs you might encounter-
Snipers sniper rifle scope-
bot snipers reloading the smg in sniper rifle animation-
broken hit box-(you can't hit them in the upper body you only hit them on the down body)
dispenser can't give engineers metal-
engineer buildings can't be destroyed-
melee doesn't damage enemy- (if I'm right)
your ammo won't reset back to maximum limit when you respawn- (same to engineers metal counter)
you can't rocket jump-
heavies minigun is buffed-
engineers metal decrease when your hitting your building while it's being set up-
long jump- (especially to Pyro)
medic's needle gun shoots ammo instead of syringe- (needle gun becomes smg)
scout and engineers pistol shoots slower
same with snipers smg-
the time in the control point in multiplayer doesn't decrease-
(I hope this bugs are fixed In the next update)
download the game here:https://play.google.com/store/apps/details?id=com.NightOwlStudio.Team4s2MultiplayerFPS
2/3 tomorrow
and merry Christmas to all