Tharz Skill 3 | Auto Win With 3 Star Gord + Spectral Shadow | Mobile legends: Magic Chess
Tharz Skill 3 | Auto Win With 3 Star Gord + Spectral Shadow | Mobile legends: Magic Chess
*** Some Explanations:
𝟏. 𝐌𝐲 𝐒𝐭𝐫𝐚𝐭𝐞𝐠𝐲:
So my plan for surviving till level 8 is to keep building nature spirit (before the nerf) +.Guardians. The trick after level 8, you only need to grab 2 or 3 Legendary Heroes from the shop ( highly recommend Gord, Gatotkaca, Alucard). Unfortunately for me, neither Mecha Squad nor S.T.U.N synergy got activated.
Tip: Make sure to keep at least 10 coins for 2 coins and 20 coins for 4 coins as interest.
𝟐. 𝐂𝐨𝐦𝐦𝐚𝐧𝐝𝐞𝐫 𝐒𝐤𝐢𝐥𝐥 𝟐 (𝐅𝐞𝐚𝐬𝐭) 𝐏𝐚𝐬𝐬𝐢𝐯𝐞:
Tharz enters the Glutton state and devours the Shop, but randomly grants 3 deployed heroes at the beginning of each round. This skill cannot be used until Tharz reaches level 8. Heroes that have already reached 3-Star won't be granted. Science Crystals will also be counted into Tharz's level.
𝟑. 𝐌𝐚𝐠𝐢𝐜 𝐂𝐫𝐲𝐬𝐭𝐚𝐥 𝐀𝐧𝐝 𝐀𝐜𝐭𝐢𝐯𝐚𝐭𝐞𝐝 𝐒𝐲𝐧𝐞𝐫𝐠𝐢𝐞𝐬:
- Nature Spirit: Nature Spirit heroes share their HP and gain extra Physical and Magic Defense.
[3] 22 Physical Defense, 22 Magic Defense.
[6] 75 Physical Defense, 75 Magic Defense.
𝟒. 𝐑𝐮𝐧𝐞𝐬:
- Storm Stance: The Magic Crystal carrier gains 3.5% Attack Speed every 1s in battle.
- Spectral Shadow: When the battle begins, the Magic Crystal carrier summons a clone of themselves that deals 40% of their damage.
𝟓. 𝐄𝐪𝐮𝐢𝐩𝐦𝐞𝐧𝐭:
- Used To:
[Aegis]: Provides shield to allies
- Physical:
[Rose Gold Meteor]: Increase Attack and Shield at low HP + 10% Physical Attack / + 30 Magic Defense
[Demon Hunter Sword]: Tank Killer + 10% Attack Speed
- Magic:
[Feline Blade]: Transform Enemy into Cat at the Start of Battle or upon Dealing Damage + 100 Magic Power / 1000 Max HP
[Concentrated Energy]: Increase Spell Vamp + 200 Magic Power
[Blood Wings]: Gain 8 shields periodically + 200 Magic Power / 1500 Max HP
[Glowing Wand]: Sustained Magic Damage, Healing Reduction + 200 Magic Power
- Defense:
[Immortality]: Resurrect Upon Death + 30 Magic Defense / 30 Physical Defense
*** Timestamps:
00:00:00 - Planning
00:03:51 - Placement
00:09:19 - Showdown
00:15:18 - End Game
*** Info:
Magic Chess is a turn-based strategy mode. In a single match, 8 players will confront each other, and whoever's still standing at the end wins! In each round, the Little Commander can recruit Heroes with Gold, and deploy them during the Preparation Phase, after which, the Heroes will attack enemies automatically during Battle Phase.
Wanna deploy more Heroes? You need to upgrade your Little Commander first. You can check your Little Commander's level during the match, and you can deploy 1 more Hero each time the Little Commander is upgraded!
If you own 3 same 1-star or 2-star Heroes at the same time, these Heroes will be combined into a higher-star hero and gain doubled attributes. The Heroes you already have will be highlighted in the Shop. Upgrading the star-level is the most important way to build a stronger troop!
Each Hero has 2 attributes: Faction & Role. The synergy effect will be triggered if there are enough Heroes with the same attributes deployed. Don't forget to tap Heroes and check out what Faction and Role they belong to!
You can sell the Heroes that you currently don't need by dragging them to the Shop (You can also sell them by tapping the Sell button on the page of Hero Details.) In this way, you can free up space for buying other heroes and restore some Gold. You can sell the 1-Gold Hero at the original price. So if you don't have Hero to use, buying some 1-Gold Hero should be a good choice!
At the end of each round, each Little Commander will get a fixed amount of Gold bonus. And for every 10 Gold owned, the Little Commander will get 2 extra Gold as Interest at the start of the next round The Interest capped at 4 Gold. Additionally, getting winning or losing streaks will also grant the Little Commander an extra Gold bonus. Every round you win, you will get 1 Gold. 🥰2268
*** Please Ignore This:
#MagicChess
#MobileLegends
#MLBB
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