That door could use some maintenance #shorts #gaming #blackmesa
Black Mesa was developed in response to Half-Life: Source (2004), Valve's port of Half-Life to the Source engine, which lacked new features or improvements. Two teams wanted to improve on the Source remake and eventually merged to become Crowbar Collective. The team originally targeted a 2009 release, but realized they had rushed to this point and reevaluated their efforts to improve the quality of the remake.\n\nSince then, attention to details, adapting the game to an improved version of the Source engine, and completely reworking the oft-derided final chapter of Half-Life (known as Xen) had lengthened the development efforts of the remake. Due to its long development time, the modification became notable for its delays on the status of its completion. Major changes include reskinned collection of textures, models and NPCs, a longer runtime, improved level and puzzle design along with different enemy artificial intelligence, and additional dialogue and story elements.\n- Wikipedia\n\n\nI stream Monday through Friday at 2pm pst on YouTube and Twitch\nhttps://www.twitch.tv/refutedfate\nhttps://www.tiktok.com/@refutedfate?lang=en\nhttps://discord.gg/AknqtbhEZn
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At this time, RefutedFate has 27,982 views for Black Mesa spread across 29 videos. His channel published over 1 day worth of content for the game, or 3.07% of the total watchable video for Black Mesa on RefutedFate's YouTube channel.