The Age Of The Grand Finale! | Millennia - Part 13 (Historical Turn-Based 4X Game)

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Stellaris
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Stellaris (2016)
Duration: 1:16:49
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111


Millennia continues and also concludes with the Grand Finale as we race with the other nations to build a colony ship and leave the planet in search of a new home in the stars!

It turns out that making a colony ship takes quite a long time so we have to be very patient with it all, gradually adding bits to it here and there, adding some comfy chairs one turn and maybe some nice soft furnishings the next.

We also work hard to keep our research going because one of the repeatable research things in the Age of Departure gives us one-hundred colony ship points as well as a huge pile of money! This means we're able to buy culture boosts and use those to do research projects to speed things up, plus our Great Artists are summoned to also generate more culture powers.

It's not all plain sailing though. War seems to rage on and off around the world, Japan threaten to kill our people in neutral territory and we get dragged into a conflict with Greece.

The big issue is that we have no idea how the other Nations are doing with the construction of their colony ships, so it's a space race but one we're doing blind!

So the question is, do we carry out a spectacular turnaround and emerge victorious or does another Nation beat us to the stars?


Millennia can be found here: https://store.steampowered.com/app/1268590/Millennia/

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Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures. Set the course of history and experience different timelines in every playthrough as you write an epic story through your actions. Lead your people through times of crisis and ages of discovery, face great challenges and opportunities, and build a civilization that prospers through the ages.

Dictate the course of history across ten ages, from the first cities to space travel. Accomplish certain objectives and you can move time into a Variant Age - an alternate history with new rules, new technologies, and new units. But beware Crisis Ages; following a path of chaos and disorder may plunge the world into a future filled with war, sickness or ignorance. Then again, a wise ruler can always turn a crisis into an opportunity.... Choose the path with care, as the ages you pass through will have a lasting impact on your people and the world.

Customize your nation by adopting unique Nations Spirits over the course of your game. Will you be a nation of warriors or explorers? Are your people lead by a Great Khan or a builder of monuments? Are you known for defining pop culture or for dominating global finance? What parts of your culture will reverberate across history?

Manage your economy with care and create a juggernaut of growth and construction. Start with basic resources to gain food, wealth, and production. As your advance, decide how to best convert these simple goods into more valuable products through research and improvements. Specialize your regions, turning iron into weapons or tools, wood into paper or lumber, gold into coin or jewelry.

Pursue knowledge to research scientific and cultural advances, unlocking new units, buildings, and improvements to grow your cities or strengthen your armies. Research Defense to train the first archers, Smelting to master iron production, or Guilds for making wine. Variant and Crisis Ages feature unique alternatives, introducing everything from Cloud Estates in the Age of Aether to underwater cities in the Age of Utopia.

Achieve your ultimate success through a Victory Age. Toward the end of the game (or earlier if your strategy is sound), dominance allows a nation to dictate the winning conditions. The rest of the world must decide if they will struggle to achieve victory before the leader ... or oppose the leader's attempt. Risk everything to take victory in the Renaissance or carefully plan for triumph in the modern era.

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Channel graphics designed by Penge in The Geek Cupboard.

Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/




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