The AI of DOOM (2016) | AI and Games

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Published on ● Video Link: https://www.youtube.com/watch?v=RcOdtwioEfI



Doom Eternal
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Category:
Review
Duration: 20:17
304,579 views
11,779


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A written version of this video is available:

The AI and Games website: http://aiandgames.com/doom2016
Gamasutra: http://gamasutra.com/blogs/TommyThompson/20180806/323715/Cyber_Demons__The_AI_of_DOOM_2016.php
--

DOOM's return in 2016 thrilled audiences as it married modern design sensibilities with a reverence for classic shooter gameplay. In this video I reveal how Hierarchical Finite State Machines make it all work and how 2011's Rage paved the way for DOOM's AI systems.

Chapters
[00:00] Introduction
[02:11] Push Forward Combat & Combat Chess
[04:22] 'Call of DOOMY'
[06:14] DOOM's AI Systems
[11:36] Designing DOOM
[18:36] Closing

--
Videos used in this episode are taken from the following:

'DOOM Resurrection [Part 1]: To Hell and Back' by NoClip
https://www.youtube.com/watch?v=PS6SBnccxMA

'Embracing Push Forward Combat in DOOM' GDC 2018
https://www.youtube.com/watch?v=2KQNpQD8Ayo

'Bringing Hell to Life: AI and Full Body Animation in DOOM'
https://www.youtube.com/watch?v=3lO1q8mQrrg

--

Soundtrack for this episode is the following tracks from the DOOM Soundtrack by Mick Gordon.

- "MasterMind'
- 'Hellwalker'
- 'Harbinger'
- 'BFG Division'
- 'Biowaves'

#DOOM #DOOMEternal #DOOM64







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AI and Games presently has 614,584 views for Doom Eternal across 4 videos, with the game making up 1 hour of published video on his channel. This makes up 3.40% of Doom Eternal content that AI and Games has uploaded to YouTube.