A History of AI Research in StarCraft | AI and Games

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StarCraft II
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Duration: 25:05
156,748 views
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With Google DeepMind's StarCraft 2 research in full swing, we take a look at why AI researchers are interested in RTS games and the established body of work in this field over the past 15-20 years.

CORRECTION: The BWAPI was originally released by Michal "Kovarex" Kovarik and later handled by Adam Heinermann. Apologies for any confusion.

Learn more about the AI competitions and API's via the links below:

The StarCraft AI Competition:
https://www.cs.mun.ca/~dchurchill/starcraftaicomp/
http://www.twitter.com/StarCraftAIComp

The Student StarCraft AI Competition
https://sscaitournament.com/
http://www.twitter.com/SSCAIT

The StarCraft 2 Learning Environment (SC2LE)
https://deepmind.com/blog/deepmind-and-blizzard-open-starcraft-ii-ai-research-environment/

The Brood War API
https://github.com/bwapi/bwapi

StarCraftAI.com, which gives an overview and tutorials on many of the topics behind bot construction
http://www.starcraftAI.com

Chapters
[00:00] Introduction
[01:44] About StarCraft
[04:30] Early RTS AI Research
[08:44] Starcraft AI Competition
[15:32] SSCAIT
[17:02] Vs Humans
[18:27] Google DeepMind
[21:50] Closing

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A written version of this video is available on both AIandGames.com and Medium:
https://medium.com/@t2thompson/zerg-rush-a-history-of-starcraft-ai-research-4478759a3c53
https://aiandgames.com/zerg-rush-starcraft-ai/

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Music in this episode (in order of appearance):

"Main Title Theme"
"Terran One"
"Protoss"
"First Contact" from the StarCraft Official Game Soundtrack
"Main Title Theme" from the StarCraft II: Wings of Liberty official soundtrack.

#Starcraft #Starcraft2 #Alphastar







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