THE ALCHEMIST CODE part 2
This is the storyline that was continued yesterday
The Alchemist Code's combat system is directly inspired by classics like Final Fantasy Tactics and Tactics Ogre. When it's your turn to play, move your hero into as many squares as his move attribute allows and within his range of attack. or, you can attack and then move; this can be a very attractive option in certain circumstances. In addition, you have to take into account many factors, such as the enemies beside you, the strengths and weaknesses of each character, as well as their synergies
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