The Atari Jaguar can't do 3D - Part 2 - Black Ice White Noise

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The Atari Jaguar can't do 3D - Black Ice White Noise an unfinished prototype for the Jaguar. Was pictured on the box. This was demonstrated on real hardware, not emulator.
Let's take a trip down memory lane! The Atari Jaguar was one of the most interesting consoles of its time.
Tolbat explores Black Ice White Noise.....

Black ICE\White Noise is an unreleased action-adventure video game that was in development and planned to be published by Atari Corporation on a scheduled December 1995 release date exclusively for the Atari Jaguar CD. The player would have followed the story of a group of three characters in a fictional United States city in the year 2042, as they performed multiple missions and tasks such as assassination, computer hacking, exploration, street fighting and other assignments. Originally conceived internally in 1994 as a mascot platform game by Sam Tramiel to represent Atari Corp., it later evolved into a more mature title involving a cyberpunk setting. B.J. West began working for Atari Corporation in June 1993, five months prior to the release of the Jaguar in North America and worked on various games for the system from 1993 to 1994 as a graphic artist and animator such as Club Drive, Cybermorph and Trevor McFur in the Crescent Galaxy. After finishing his work on these games, Sam Tramiel and the executives at Atari Corp. had a SKU open for their next internal project but they did not have a set idea what it was going to be, with the team pitching multiple proposal ideas of varying genres, with the intention to create a mascot character to represent the company, similar to what Nintendo and Sega had with Mario and Sonic the Hedgehog, with one of the proposed characters being an alligator lawyer named Al E. Gator and among the furthest developed game pitches was a platform game starring an armadillo character titled Arlo Armadillo vs. The Bugs Below for the then-upcoming Jaguar CD. Faran Thomason, who was also one of the producers of the game, and B.J. West remarked that no one liked any of them and he proposed other game ideas after the platformer proposal was withdrawn. The team later came with the concept idea of a cyberpunk role-playing video game with influence from works of William Gibson that would later be titled Chaos Agenda, with B.J. West further backing the idea by creating with the internal team a design document and artwork, with Atari Corp. greenlighting it after realizing various focus tests with positive output. Black ICE\White Noise was previewed in 1994 under the name Chaos Agenda and was one of the first games announced for the Jaguar CD, where it was originally advertised that players could travel between multiple cities. It kept being advertised and previewed under the same name until August 1995, where it was still listed as an upcoming game for the add-on but under its final name. Ken Rose, lead programmer of the game, also worked unofficially as one of the managers for the project. The game's sound effects were also never implemented into any of the released prototypes but have since been released by the defunct Jaguar Sector II website under a CD-ROM compilation for PC titled Jaguar Source Code Collection. After various delays and expenses, Atari Corp. cancelled the title in 1996, a decision that was seen by the gaming press as an indication that the company was preparing to stop support for the system. Plans for a film adaptation were also in development but negotiations were quickly stopped due to Atari demanding a high sum of money for the film rights. The game's source code has become lost due to Atari leaving the video game market after the system's commercial failure.


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