The Bard's Tale (C64) Part 43 — Time for CHEATING++

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I have only regrets playing this game. Regrets, regrets, regrets. It's The Bard's Tale, and I brought this on myself. Oh, I'm playing the Commodore 64 version, for nostalgic reasons.

The mapper software I use is here: https://github.com/Yahweasel/dungcart/


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THE BARD'S TALE
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(From https://en.wikipedia.org/wiki/The_Bard's_Tale_(1985_video_game) )

The Bard's Tale is a fantasy role-playing video game designed and programmed by Michael Cranford for the Apple II. It was produced by Interplay Productions in 1985 and distributed by Electronic Arts. In the game, the player forms a group of up to six characters. Game progress is made through advancing the characters so that they are powerful enough to defeat the increasingly dangerous foes and monsters in the dungeons, obtaining certain items relevant to solving the overall quest, and obtaining information. The fictional town of Skara Brae consists of 30x30 map tiles containing either buildings or streets (plus gates and magical guardian statues blocking certain streets). Access to one tower in the northeastern and southwestern city corner each is blocked by locked gates. The main city gates, which open to the west, are blocked by snow and remain impassable throughout the game. One street seems to lead south endlessly, by actually teleporting the party back to its beginning upon reaching the portion where the city walls would be.


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Intro music: “Quirky Dog” by Kevin MacLeod (incompetech.com). Licensed under Creative Commons: By Attribution 4.0 License ( http://creativecommons.org/licenses/by/4.0/ )

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Currently, Yahweasel has 1,172 views for The Bard's Tale across 20 videos. The game makes up over 2 days of published video on his channel, roughly 3.85% of The Bard's Tale content that Yahweasel has uploaded to YouTube.