The battle that could have lasted weeks. MGS3 #shorts #short #metalgearsolid #playstation
Kojima’s idea was that Snake’s boss fight with The End would be as close to a real-life sniper fight as humanly possible, and would be played out over two real-time weeks. The player would need to use their surroundings to remain hidden and silent, look for clues in a huge area to identify where The End was hiding and, once he was located, set up the perfect shot. Again, this would play out over two actual weeks.
The crazy thing is that this boss fight actually made it to a prototype stage. However, when it came time to test the fight, no one who played through it was able to find a trace of the old man. Numerous players spent hours looking for The End and turned up nothing, effectively impeding their progress through the game. The team found the fight so infuriatingly dull that they began booing Kojima, convincing him to give up on the idea entirely.
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