The Beginning of Project BC (Game Dev Log 1)

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Published on ● Video Link: https://www.youtube.com/watch?v=a25Q9wak0EM



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Hello the name is Planetary a solo game developer of the prototype build Project BC. A classical first person shooter that was inspired by others, like Doom, Quake, Duke Nukem, and the most recent ones like Project Warlock, Ion Fury, Lycanthorn series, Sentinal the Turtle etc.

In this dev log i'll go through of what inspired me to make my own Classic FPS Game, My Backstory of engines i've used for previous projects, to what i've learned so far with using Godot, Asprite and The asset library by using Qodot and Trenchbroom to make the maps.

To the brain numbing pain of learning GD script and the amount of errors i've gone through with coding, to learning art and painfuly simple task that i see as a complex task. (yeah i'm taking the mick out of myself hehe)

and what i'll be adding to make the game more better before releasing another prototype update.

but if you want to give the prototype a go it's now up there on itch.io free to download and to give a go.

Itch.io: https://planetaryashes.itch.io/project-bc

and if you want to catch me live with dev streams feel free to jump on twitch and watch the fun but also pain of making project bc.

Twitch stream: https://www.twitch.tv/planetaryashes







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Planetaryashes
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Planetaryashes Gameplay
Game Dev
SoloGameDev
Godot3.4.5
Godot Game Engine
Project BC
Indie Game Dev
Solo Game dev log
Game Dev Log
Classic Fps game
Doom Clone
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Quake
Trenchbroom
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2d in 3d environments
Asprite