The BIGGEST Problems With Avowed's Storytelling
Avowed is a shockingly weak RPG, but as an action game it feels like it full of some satisfying combat, and beautiful locations, that are actually quite fun to explore. The way I'd approach a game like Avowed is similar to how I feel about a game like Final Fantasy XVI where it felt like a weak RPG in many respects, but redeemable with qualities of action combat and stunning visuals, and whilst I do feel FF16 has more redeemable qualities like a decent story, Avowed isn't entirely a wreck, and I wouldn't even call it a bad game, but it feels middling and average and honestly safe to the extent that it doesn't try to do anything new, and ends up feel dull and familiar, fun in particular pockets, but forgettable upon completion. But I need to systematically break to really tell you just what I feel about Avowed, and why I don't feel I can recommend this unless at a deep sale, but strangely, why I'd welcome a sequel. So let's get into it all.