The Bouncer (by me!) - clear video

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Published on ● Video Link: https://www.youtube.com/watch?v=_LKV73HiuaU



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I love the moment where Madeline says "it's bouncing time" and bounces all over the place.
Download the map here : https://gamebanana.com/mods/590374

I had the idea for this map when I was trying to clear the vanilla game with Bounce Helper. Initially I wanted it to be a small-scale project and thought it would only take a few hours, but I gradually increased the scope and it ended up being quite time consuming. I'm happy with the end result though. I added gyms to make the routing more accessible, and tried to balance between easy and hard rooms.

Overall I wanted to recreate the feeling I got of never knowing whether the next room is going to be a 2-minute puzzle or an hour-long cracked gm grind. It makes you always stay on the lookout for new routes. For me the routing is really one of the most fun part of this map and I hope players will not be afraid to try to route the hardest rooms themselves.

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About 2C-1 :
As promised in the map, here's a detailed explanation for how to do the first room of 2C (29:07 in the vid).
The room is not that difficult compared to the rest of the course, but it's extremely precise, any 2 clears will be almost completely identical. This strat was not found by me ; it was originally made by exopta for the grabless TAS, and cadaeib helped me find a consistent setup for the start.

The basic idea is to use the small gap without spikes to turn around, and do a cornerkick when madeline uncrouches. The details are where it gets nasty.

1) The setup : You need to demo into the dreamblock with a very precise vertical position. The range is roughly 0.12px. A consistent setup is to start from the top of the dream block, jump, and on the very next frame jump again to do a full height walljump. Then demodash when madelin's vertical position is -568.29.

2) The funni : Buffer a dreamjump to the right. During the freezeframes after leaving the dreamblock, release both right and jump, and start holding left. Then, exactly 6 frames after the freezeframes, start holding jump to slowfall, and press your other jump button to buffer a cornerkick. Et voilà, you did the thing!
All that's left is do another walljump, which must be done at the very top of the ckick (2f window)

Here's a complete TAS for the room that you can use as reference :

console load Elekitu/TheBouncer/thebouncer 15964 -576
#Start
100
1,J
42,K
5,R,Z
19
4,R,J
6,L
7,L,J
20,L,K
15,J
5,X
19
5,U,X
200

--------------------------------
0:00 - Intro
1:59 - Good Vibes Only
4:34 - The Summit
8:08 - Sorry About the Jelly
21:07 - @@ Routeful List
23:50 - Into the Core
26:24 - The Gauntlet
29:30 - End