The Capital City Ruins Project | Normal Mode Playthrough 127 | No Man's Sky 2.0

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No Man's Sky
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Back to the GNG Capital City Ruins for more base building experimentation in No Man's Sky: Beyond. We'll be learning more about how to build a base while testing the base limits and seeing what we can make happen for this city build.

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BEYOND: INTRODUCING UPDATE 2.0
Update 2.0, Beyond, massively expands the multiplayer experience introduced in NEXT, takes immersion to a whole new level with fully-fledged Virtual Reality, overhauls base building, NPCs, technology trees, and much, much more.
Marking the three year anniversary of No Man’s Sky, this is our largest update so far, broadening the experience across the entire game.
Our journey continues.

VIRTUAL REALITY SUPPORT
Our most requested feature: you can now play the entirety of No Man’s Sky in Virtual Reality without compromise.

THE BEST TIME TO START A NEW JOURNEY
Missions and tutorials have been significantly revised. The early game has been streamlined and focused to better teach players new mechanics, particularly in VR.

AMBIENT MULTIPLAYER
Ambient encounters with other explorers are now represented with full character models, allowing players to see each other’s character and ship customisations. Surviving, building, and exploring together is richer and more immediate than ever.

A NEW SOCIAL HUB
The Space Anomaly has been transformed into an all-new social hub. This unique communal space exists across all systems and galaxies, giving all explorers an opportunity to see each others’ character and ship customisations, meet new friends, and undertake missions together.
The Space Anomaly’s powerful teleporter allows explorers to easily browse and visit each others’ bases directly from the Anomaly.

NEXUS MISSIONS
Multiplayer missions are now initialised from The Nexus, located aboard the Space Anomaly. A large set of unique missions is currently available – including a new style of mission – Base Construction.

TECHNOLOGY TREES
Blueprints are now visualised through unlockable technology trees. Learning new crafting recipes is now clearer, more interactive, and more rewarding.

GAMEPLAY BALANCE
Explorers can enjoy longer stretches of uninterrupted mining with less frequent and less aggressive sentinels, and a reworked overheat mechanic for the Mining Beam that rewards pushing heat to the limit.
Ship controls and space combat balance have been improved.
Inventory limitations have been relaxed, allowing explorers to carry near-unlimited quantities of mined substances. The inventory UI has been revised and improved.
A large number of quality of life issues have been addressed, and new recipes and technologies have been added to alleviate grinding.

DISCOVERY PAGE
The Discovery Page has been overhauled and expanded for a more intuitive interface, and to display alien flora, fauna and mineral discoveries in greater detail.

PLANETARY CHARTS
Specific buildings are now located via a system of Planetary Charts purchased from a Space Station Cartographer.
Purchase charts for nanites, or exchange your own navigation data for new charts. Earn data by charting the buildings that you discover as you explore.

GALAXY MAP
Information on the Galaxy Map is more concisely displayed, with clearer text, icons, and navigation.

VIRTUAL REALITY USER INTERFACE
The HUD and user interface has been completely remade for Virtual Reality, to ensure every interaction available in the game feels natural and built for purpose.

NEW TRAVELLER NPCS
Specialist Polo and Priest Entity Nada have welcomed 12 new Traveller friends aboard their home. Each has their own role to play – from Iteration Helios, the ancient dreamer, to Iteration Ares, avid collector of exotic goods.

NEW ALIEN ENCOUNTERS
More than 60 new dialogues are available from alien NPCs encountered in planetary facilities, featuring mini stories and missions.

DYNAMIC NPCS
There is now a richer mix of NPCs on Space Stations.

#GeknipGang #NoMansSky #Beyond




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No Man's Sky
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