The Complete Game Startup Turnaround | Vlad MICU
Download Slides : https://www.dropbox.com/s/p1mgpj79jgr9wae/Vlad_Micu_CCEE_2014.ppt?dl=0
Delivered at Casual Connect Eastern Europe, November 2014.
Some of the biggest causes of a game studio to fail include: a demotivated and/or burned out team, lack of funds, legal trouble, not seeing the problems ahead, a neglected game and/or audience, internal arguments and publishing problems. At the start of January 2014, Critical Force Entertainment based in Kajaani, Finland had every single one of those challenges one way or another. This talk is intended to share the insights, learned lessons and best practices of how we succeeded through failing endlessly, even with a game that had a huge audience which we sadly never managed to properly monetize. Regardless of that, being creative and coming up with solutions to our problems on a step-by-step basis helped us to become stronger than we ever thought we could be as a team. The main focus of this talk is to share our story of performing a complete startup turnaround regardless of the relative success we've had with our games.