The Dark Mod: TD2: Chalice of Kings (Expert | All loot | Stealth Score 0)

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Published on ● Video Link: https://www.youtube.com/watch?v=-z1_g_GXfS4



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Duration: 29:11
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Gameplay at 1:10
This mission was run on a beta for the next version of The Dark Mod, which means there are some graphical bugs (but otherwise the lighting is incredibly improved) and moss arrow surfaces now have odd issues in regards to their traction and grip on the player when walked on.
Please don't let this paint your reception of The Dark Mod, as these issues most likely won't be in the game when you play it!

"Title Thief's Den 2: Chalice of Kings
Released 2009-10-15
Version 2
Author(s) Fidcal, Bikerdude
Mission Type Single Mission
Size 4 MB
Description A thief adventurer called Mudgeon thwarted my raid on King Aldreth's Crypt. He sold the plunder and established himself in the Bellworth district. He kept Aldreth's crown and The Chalice of Kings.. Mudgeon has had time to relax his guard. I intend to take advantage..."

Vision and hearing set to hardcore.


Difficulty level: Difficult

Time: 27:48
Times saved: 9

Damage dealt: 1 (I have no idea how) and received: 0
Health restored: 0
Pockets picked: 3
Loot acquired: 3081 out of 3081

Killed by the player: 0
KOed by the player: 0
Bodies found by AI: 0

Alerts: 2 suspicious, 0 searches, 0 sightings
Stealth score: 0

This mission was later touched up visually by other authors, but suffice it to say Fidcal put together an excellent level design-wise.

This is the second "Thief's Den" mission, a series starring Farrell.
"Farrell was the lesser son of an aristocratic family; educated and smart, but lazy. He idled away his time looking forward to an easy inheritance, without any real responsibility. His elder brother died or was killed, and he wound up with the entire family fortune after his parent's death. Lazy and unmotivated, he spent his money frivolously while family 'friends' handled the day to day business.

Eventually the fortune was gone, and bill collectors took all his remaining property. Much of the property was unaccountably missing and his family friends and advisors were nowhere to be found. Farrell was thrown out of his house onto the streets, where he spent many years.

Eventually, he wound up as an informant for a local thieves' guild, where his knowledge of various noble houses was worth a coin or two. After a while, contact with the guild led him to rise from begging to purse-snatching and armed robbery, and eventually to learning some real skills: stealth, climbing, entry and escape. His knowledge of particular mansions and grand houses in general helped enormously.

After a while he became more and more confident, and started to strike out on his own. Farrell is on good terms with a few guilds in the city, offering them information and occasionally doing them favours (and not blatantly operating in their territory). Other guilds actively want him dead, so he must constantly look over his shoulder. "

Edited in Sony Vegas for 2 brightness, 3 contrast.

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Tags:
The Dark Mod (video game)
stealth game (media genre)
thief (videogame series)
freeware (software liscense)



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