The Debuffs. Check description.

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Published on ● Video Link: https://www.youtube.com/watch?v=E_g9CjduNdg



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Total: 23.

The debuffs.

Fire-Burn: Inflicted takes 20 dmg every their move for 3 moves.
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Fire-Scorched: Inflicted takes 30 dmg and deals -10 dmg every their move for 3 of their moves.
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Fire-Flaring: Inflicted takes 40 dmg and deals -20 dmg every their move for 3 of their moves.

Water-Seal: Inflicted is unaffected by all passives except their foes, and they deal -20 dmg. At the start of their move they must flip 2 coins if they are both heads Seal is cured.

Thunder-Paralyze: Inflicted cannot act for 3 moves and all thier Shield type buffs are dispelled.

Thunder-Scarred: Inflicted takes random 1-4 times 10 dmg every their move and they cannot heal. Last for 3 of foes moves.

Ice-Frozen: Inflicted dodge becomes 0 and they take +30 dmg. Frozen is cured when inflicted is attacked.

Ice-Slow: Inflicted loses 1 hit and 2 dodge for 3 of their moves.
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Ice-Fear: Inflicted loses 2 hit and 4 dodge and takes +10 dmg. Inflicted must flip 2 coins at the start of their move if they got 1 heads and 1 tails remove Fear.
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Ice-Bind: Inflicted loses 3 hit and they cannot dodge. They take +30 dmg and deal -30 dmg for 3 of their moves.

Dark-Freeze: Inflicted can not act for 4 of their moves but they can flip a coin and if they get a heads they can act and become unfrozen.

Dark-Poison: Inflicted deals -20 dmg for 6 moves once debuff ends naturally inflicted takes 20 dmg.
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Dark-Toxic: Inflicted deals -30 dmg for 6 moves once debuff ends naturally inflicted takes 50 dmg.
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Dark-Miasma: Inflicted deals -40 dmg for 4 moves once debuff ends naturally inflicted takes 100 dmg.

Dark-Blind: Inflicted loses 5 Hit and takes +20 dmg. until they are hit 2 times or they dodge 2 times.

Dark-Maverick Virus: Inflicted loses -3 dodge and -1 hit and have all their chances, coin flips, and random max numbers reduced by -2. They also deal -10 dmg and they start taking 100 dmg every their move if they cannot get rid of the Maverick Virus in 2 of their moves. Inflicted must flip 2 coins every their move if they got 2 heads they take 20 dmg and the virus is removed if otherwise the virus stays. Cannot be cured any other way.

Dark-Nightmare Virus: Inflicted loses -3 hit and -3 dodge and they deal -30 dmg. They also cannot recover hp and they have a chance 3 to die every move if they cannot get rid of the Nightmare Virus in 1 of their moves. Inflicted must flip a coin every their move if they got 2 tails they take 40 dmg and the virus is removed if otherwise the virus stays. Cannot be cured any other way.

Psychic-Confusion: Inflicted must flip a coin if they attack. if they get tails their attack misses and they take 30 dmg but if they get heads they break free of confusion and land the attack.

Psychic-Shaken: Inflicted loses -2 dodge and -2 hit and takes 10 dmg each move. And at the start of foes move they must flip a coin if heads Shaken is cured.

Psychic-Diminish: Inflicted cannot use their second move and they deal -40 dmg and they cant be buffed. For 3 of their moves or if they get 2 heads in a row on a coin flip at the end of their move.

Normal-Bleed: Inflicted takes 10 dmg and they also deal -10 dmg for 6 moves.
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Normal-Fatal Bleeding: Inflicted takes 30 dmg and they also deal -30 dmg for 6 moves.

Normal-Internal Bleeding: Inflicted takes 20 every their move and they lose -1 dodge and hit. And they cannot heal. Wears off when inflicted is buffed.