The Buffs. Check description.
Total 27.
These are the buffs for the game.
Shield-Barricades: Summon a Barricade that has a certain amount of hp and when destroyed any leftover dmg is transfered to the owner, the owner cannot be attacked while a barricade is up.
Shield-Shields: Summon a Shield that lasts a certain amount of turns the owner will be damaged but the foe will suffer.
Shield-Fields: Summons a Field that affects all cards. Field runs out when the spawner dies or when they take 3 debuffs or when replaced with another field.
Attack-Sharp Spark: Whenever inflicted is attacking they deal Random 1-5 times 10 dmg. lasts for 4 moves.
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Attack-Piercing Spark: Whenever inflicted is attacking they deal Random 1-8 times 10 dmg. Last for 4 moves.
Attack-Ignited: +3 to all chances and reduce dmg taken by 20 until being hit with a move your weak to or until 5 of your moves passed.
Attack-Frenzy: Inflicted deals +30 dmg and takes 30 dmg when they attack. and every time they are attacked the amount of dmg they deal increases by 10. Lasts until inflicted takes 230 dmg.
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Attack-Beserk: Inflicted deals +60 dmg and takes 40 dmg when they attack. and every time they are attacked the amount of dmg they deal increases by 10. Lasts until inflicted takes 230 dmg.
Attack-Wrathful: Inflicted deals + random 1-6 times 10 dmg and they take random 1-6 dmg when attacking. and all they're chances are increased by 1. Wears off when attacked 4 times.
Defense-Swiftness: Inflicted gains +2 dodge and +2 Hit and deals +10 dmg for each retreat cost foe has. lasts for 4 moves or until you successfully land a attack.
Attack/Defense-Fired Up: Inflicted deals +20 dmg and reduces their dmg taken by 10. wears off when inflicted takes 160 dmg starting when the buff is applied. Each card can only be inflicted with Fired Up once.
Defense-Evasive Stance: Inflicted gains +1 dodge and deals +20 dmg to foes with lower dodge. They also deal 20 dmg when dodging. Wears off when hit 2 times.
Attack-Dark Stance: Inflicted ignores all attack types. And they reduce their dmg taken by 20. They also have a chance 4 to deal +20 dmg when attacking.
Defense-Sharp Reflexes: When attacked inflicted has a chance 3 to reduce dmg taken by 50 and deal 40 dmg. chance increases by the difference between your hit and foes dodge, dmg dealt also increases by the difference between your hit and foes dodge times 10. Last for 3 of foes moves.
Attack-Warp Stance: If inflicted does not dodge naturally then they get a chance 4 to dodge and if they do they deal 40 dmg. Last for 2 of foes moves.
Defense-Regeneration: Restore 30 hp and remove all debuffs every 2 moves. For 4 moves.
Defense-Evasive Counter: Inflicted gains +2 dodge and when the inflicted dodges a move deal 50 dmg then wears off.
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Defense-Illusory Counter: Inflicted gains +3 dodge and +1 hit when inflicted dodges a move deals 80 dmg then wears off.
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Defense-Elusory Counter: Inflicted gains +4 dodge and +2 hit when inflicted dodges a move deals 110 dmg then wears off.
Defense-Guard: Inflicted ignores foes shields, barricades, and fields and reduce their dmg taken by 20 and they have a Chance 4 to deal 50 dmg when attacked. Wears off in 6 moves or when hit by a shield ignoring attack.
Attack-Hone Energy: Inflicted gains +1 dodge and their next attack deals Random 1-? (The max number is equal to the number in the third digit of you and your foes hp added). Wears off when foes move hits.
Attack-Sharp Sight: Inflicted gains +5 hit and +1 dodge and also deals Random 1-? (the max being foes dodge) times 10 for 4 moves.
Attack-Hunter: Inflicted gains +2 dodge, deals +20 dmg, and deals +20 dmg for each buff they have. Wears off when taking 220 dmg
Unique-Scarlet Dream: Spike Rosered gains +2 hit and +2 dodge and when attacked chance 4 to counter with Rose Whip, restore 20 hp, and inflict Bleed. Wears off when you counter. Cannot be removed any other way. Unique to Spike Rosered.
Unique-Generals Stance: General when attacked has a chance 5 to reduce the dmg taken by 100 and deal 50 dmg. Does not trigger when hit with a move your weak to. Wears off when it triggers. Cannot be removed any other way. Unique to General.
Unique-Nightmare Move: When attacked if Gate does not dodge naturally he gets a chance 5 to dodge and if he does inflict 1 random debuff and gain Dark Stance and also next time he uses Nightmare Hole he uses 2 Nightmare attack types instead of one. Last until triggered. Unique to Gate.
Unique-Infected Stance: When attacked Lost Kin has a chance 3 to counter with Infected Blade and if you do increase the chances of inflicting debuffs by 1 (stacks) until this buff is gone. Wears off in 4 of your moves. Cannot be removed any other way. Unique to Lost Kin.
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