The Division 2 TU6 PTS | Live Stream | Testing it all out ... How to get Exotic    Sawyer's kneepads

The Division 2 TU6 PTS | Live Stream | Testing it all out ... How to get Exotic Sawyer's kneepads

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The Division 2
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Balance Adjustments between PTS Wave 1 and Wave 2

Talents

New Talents

Spark:
Damaging enemies with skills or grenades grant +15% weapon damage for 15s.
Spark can be found on backpack items. (new) Requires 9 offensive attributes.
Vigilance:
Gain +25% weapon damage. Receiving damage disables this buff for 5s.
Vigilance can be found on chest items. (new) Requires 7 offensive attributes.
Concussion:
Headshots grant +20% headshot damage for 2 s, 5s with marksman rifles.
Concussion can be found on mask items. (new) Requires 7 offensive attributes.
(new) Composure:
While in cover, grants +10% total weapon damage.
Composure can be found on kneepad items. Requires 11 offensive attributes.


Talent Changes

Basic Gear Talents:
All Basic Gear Talents are changing to be “Unique Equip”, meaning they will not stack with duplicates of themselves on other pieces of gear. This means players will have to compose builds of unique talent combinations instead of stacking one talent on all pieces. To compensate for this, all of the basic talents have gotten boosts to their power level.

Critical: Buff
+20% Critical Hit Damage (up from +15%).
Surgical: Buff
+15% Critical Hit Chance (up from +10%).
Devastating: Buff
+10% Weapon Damage (up from +5%).
Empowered: Buff
+20% Skill Power (up from +10%).
Hard Hitting: Buff
+25% Damage To Elites (up from +10%).
Vital: Buff
+25% Health (up from +20%).
Hardened: Buff
+20% Armor (up from +10%).
Insulated: Buff
+30% Hazard Protection (up from +10%).
Restorative: Buff
+30% Health On Kill (up from +10%).
Self Adjusting: Buff
+30% Armor Regeneration (up from +20%).
Destructive: Buff
+40% Explosive Damage (up from +20%).
Capacitive: Buff
+50% Skill Duration (up from +20%).


Assault Rifles:

ACR: Buff
3% damage increase
AUG: Buff
3% damage increase
Carbine 7: Buff
8% damage increase
F2000: Buff
5% damage increase
FAL: Buff
3% damage increase
G36: Buff
3% damage increase
Less damage drop-off past optimal range
M4: Buff
10% damage increase
P416: Nerf
-5% damage decrease
TAR-21: Buff
8% damage increase


Light Machine Guns:

HK121: Buff
9% damage increase
KAG: Buff
5% damage increase
M249: Nerf
-4% damage decrease
M60: Nerf
-10% damage decrease
RPK: Buff
5% damage increase
SA80: Buff
6% damage increase


Marksman Rifles:

M700 Tactical: Buff
19% damage increase
M700 Carbon: Buff
19% damage increase
Classic M44 Carbine: Buff
14% damage increase
Hunting M44: Buff
8% damage increase
Custom M44: Buff
19% damage increase
SRS: Buff
11% damage increase


Rifles:

ACR SS: Buff
19% damage increase
M16: Buff
68% damage increase
Classic M1A: Buff
39% damage increase
SOCOM M1A: Buff
30% damage increase
M1A CQB: Buff
30% damage increase
Lightweight M4: Buff
11% damage increase
LVOA-C: Buff
12% damage increase
SIG 716: Nerf
-7% damage decrease
1886: Buff
20% damage increase
Less damage drop-off past optimal range
MDR: Buff
16% damage increase
Less damage drop-off past optimal range
MK17: Buff
17% damage increase


Sub Machine Guns:

AUG: Buff
15% damage increase
MP5: Buff
13% damage increase
MP7: Buff
7% damage increase
MPX: Buff
38% damage increase
P90: Buff
25% damage increase
SMG9: Buff
6% damage increase
T821: Nerf
-8% damage decrease
Thompson: Buff
12% damage increase
Tommy Gun: Buff
6% damage increase
UMP45: Buff
14% damage increase
Less damage drop-off past optimal range
Tactical Vector SBR: Buff
21% damage increase
Vector SBR 9: Buff
17% damage increase
Vector .45 ACP: Buff
25% Damage Increase




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the division 2
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