The Dullest Chapter In Fire Emblem History
See the ending for the ultimate kick in the nuts!
Fun facts about this chapter:
- It takes Marth 15 turns to get to the seize point without dancing or rescue staff. I lost the rescue staff in the previous chapter.
- This map has loads of hidden items, so your turn count will be even higher if you want all of them and aren't super efficient.
- This map is 32x32 tiles big.
- Non-flying, non-magic units can only walk at most 3 spaces on desert tiles.
- The enemies never move unless you're in their range.
- Without animations, this chapter STILL took me almost twenty minutes.
- There is an enemy class exclusive to this chapter. Berserker. It's not like the modern FE berserker, but more like a hero-type unit. It's the only one in the entire game.
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