The Engineer's Blueprints: Map Review Series | Introduction

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Team Fortress 2
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Map Knowledge is a huge part of playing TF2 and having a good idea of what to do in each stage of the map is an important requirement of every Engineer player. The Engineer's Blueprints - a map review series aimed at Engineer gameplay - will be the ultimate guide on what should be on your mind when traversing these popular maps!

Please suggest in the comments section what official Valve map YOU would like to see covered in an upcoming installment of The Engineer's Blueprints!

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F.A.Q:

Are these reviews aimed at public server play (Casual Valve servers) or are they intended for Competitive games (Highlander/6v6)?

All of these reviews will be made with mainly pub play in mind, but for the most part, the ideal building placements and strategies are borrowed heavily from existing competitive theories. In other words, they should generally apply to both Casual and Competitive modes.

I thought you said you weren't going to talk about Sentry spots in a video in order to prevent people from over-using them?

Most - if not all - of the Sentry spots I will talk about in this series will be the already very commonly used-n-abused placements that anyone with more than a couple hours in the game will be familiar with at this point. Don't worry, I'm keeping of few of my own personal favorites to myself. :)

How are you selecting maps to review?

I am going to try and do a different game-type every episode (Payload, King Of The Hill, Control Points, Attack Defense and Capture The Flag). The most popular official maps will be reviewed first, and priority may be given to a newly added official map or one that is hotly requested.

Why are the episodes so long?

Sorry. Some maps are big, and Engineer can be a complicated class. Payload maps will most likely be the longest and King Of The Hill maps will be the shortest. Either way, expect to take a seat and listen up when you decide to watch a few episodes of this series.

Why didn't you talk about X sentry spot or Y strategy?

Because these are intended to be basic map guides and I must have deemed it non-vital to general success on the map in question. Or I just didn't know about it. These map reviews are written by me, and I am not the all-knowing authority on anything. Take any un-mentioned strategies you have and use them; it doesn't matter if I deem your Sentry spot worthy or not.

That call out is wrong. My team(s) always call it _______.

The purpose of a call out is not for global recognition. It's for contextual reference. The names I give areas are so you don't get confused when I talk about them in this video, but outside of this review, you can use whatever call outs you want. As long as your teammates know what you're talking about, you could just call the tunnel "shoe", it doesn't matter.

And lastly, why are you doing this?

So maybe, just maybe... the average game of TF2 will have one less player walking in the wrong direction. ;)

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Engineer's Blueprints Logo Animation made by Duke:
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