The Evil Within 2 Part 19. Past the point of return. (Survival New Game Blind)
Part Synopsis: Trapped for a third time with the female apparition, it's a difficult endeavor to stay undetected. He gets a Revolver for all the trouble. Sebastian gets a Mobius chip from a cotrpse upon returning to the Restricted Area, although it takes while to figure out the four digit code to operate the machinery. Sebastian catches up to where Hoffman had met up with O'Neal. Unfortunately, he's been altered into one of the previously seen flamethrower foes. With no means of getting through, O'Neal is fatally injured in the ensuing fight. He comes to his senses just prior, informing of how to deal with Theodore.
About Playthrough: This is a blind let's play. I am playing on Survival difficulty with the gameplay featured on Xbox Series X. I don't intend on seeking out every possible collectible, but will feature any side objectives as best I can.
About Game: The Evil Within 2 is a survival horror video game developed by Tango Gameworks and published by Bethesda Softworks for PlayStation 4, Windows, and Xbox One. It was released worldwide in October 2017 and is the sequel to 2014's The Evil Within. The game received generally positive reviews; like its predecessor, it received praise for its visuals, atmosphere and gameplay but received some criticism for its story and characters.
Gameplay: Similar to its predecessor, the game is a survival horror game. Played from a third-person perspective, the player assumes control of detective Sebastian Castellanos, who must descend into the world of Union to rescue his daughter, Lily. There are three difficulty modes, namely Casual, which producer Shinji Mikami recommends, Survival, and Nightmare, the latter setting being recommended for players who enjoyed the difficulty curve in the previous game. In The Evil Within 2, maps are larger and there are multiple ways for players to advance in a level. The player is also given an item known as "The Communicator", which helps to highlight the objectives, resources and enemies featured in the game's world. It also reveals Resonance points, which provides hints regarding what had happened in the world of Union. Players can explore the map area freely to complete side objectives and scout for resources, which are scarce. Players can engage in direct confrontation with enemies using weapons like guns, or use stealth to prevent themselves from being noticed or sneak behind enemies to kill them silently.
The game features a crafting system, in which players can gather resources to craft new items such as ammo. Players can craft items at any time in the game, but doing so in a workbench requires fewer crafting materials. A customization system is also present. The Green Gel, introduced in the first game, can be used to customize Sebastian's abilities, which are divided into five different trees: health, stealth, combat, recovery and athleticism. Weapons can be customized using the weapon parts players collected through exploring Union.
Development: Development for The Evil Within 2 began in March 2015, after the team at Tango Gameworks wrapped up the development of the downloadable content for the first game. Director Shinji Mikami stepped down and became game producer and supervised the game's development. Mikami said the development period was quite a bit shorter than it had been for its predecessor. The director role was assigned to John Johanas, described by Mikami as a person with "a lot of talent". The story of the game was penned by Syoji Ishimine and Trent Haaga. One of their focuses was to make the game's story easier for players to comprehend and understand, a response to the criticism of the first game where the game's plot gets too complicated by the end. Shifting realities, a feature in the first game, also returns in the sequel but according to Johanas, "there's a bit more logic to when and how it happens". The 2.5:1 aspect ratio featured in the first game was removed due to the mixed response this design choice had received upon its release, even though the team liked it. While the game retains the gore-horror featured dominantly in the original game, the writing team also put effort into creating the game's psychological horror aspect, as the game tells a story that is more personal.
Sales: The Evil Within 2 sold 42,941 copies on PlayStation 4 within its first week on sale in Japan, which placed it at number three on the all-format sales chart.
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