The Evolution of Console GPU FLOPS From Dreamcast To Xbox Series X

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At over 12.15 TFLOPs and over 10.28 TFLOPs respectively, the Xbox Series X and PlayStation 5 deliver an unprecedented level of raw console performance. They’re a true generational leap over the Xbox One and the PlayStation 4. However, the very fact that they’re ninth-generation consoles is telling: this is the fourth straight console generation built from the ground up for 3D video game environments.

As we speculate about the possibilities--what kind of environments will we see in ninth-gen games, what kind of rendering techniques they use--it’s a good idea to look back at previous generations. What kind of performance uplift did we see between each of the earlier 3D rendering console generations? How were expectations set, and were they met or exceeded?

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