THE FINAL SHOWDOWN! (ENDING) | BULLY SCHOLARSHIP EDITION Gameplay Part 15 (PS2 Gameplay)
THE FINAL SHOWDOWN! (ENDING) | BULLY SCHOLARSHIP EDITION Gameplay Part 15 (PS2 Gameplay)
BULLY: CANIS CANEM EDIT continues as Jimmy prepares for the fight of his life: Gary has managed to get EVERY clique within Bullworth to turn against Jimmy. Everything we have built has come crumbling down. It's a good thing we STILL have a couple of friends to help turn the tide. Prepare for the Final Showdown!
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✅ Want to know more about Bully: Canis Canem Edit?
Bully is an action-adventure game set in an open world environment and played from a third-person perspective. The game's single-player mode has the player control a high school student—teenage rebel, James "Jimmy" Hopkins. Throughout the story, Jimmy rises through the ranks of the school groups, archetypes which include Bullies, Nerds, Preppies, Greasers, and Jocks. Players complete missions—linear scenarios with set objectives—to progress through the story. Missions reward the player with cash, new items, and increase/decrease the respect of certain groups. If a group holds Jimmy in high regard, they will act friendly towards him (and have the option of being hired as "bodyguards" or "muscle"); if a group despises Jimmy, they will attack him on sight. Outside of missions, the player can freely roam the game's open world, consisting of the fictional town of Bullworth, and has the ability to complete optional side missions.
When not performing missions, the player can attend classes, presented as minigames. Each course has five classes, which increase in difficulty, and passing all five will result in the player passing the course. Classes reward the player with new clothing items or abilities; for example, English allows the player to apologise to authority figures after violating rules, Chemistry allows players to create their own throwable weapons, Geography highlights special collectibles on the game's map, and Gym unlocks new fighting moves. Not attending classes when they are available is considered a violation of rules, unless they have been completed, in which case they become optional.
If the player breaks rules while playing, the game's authority figures (prefects and policemen) may respond as indicated by a "trouble" meter in the head-up display (HUD). The levels displayed on the meter indicate the current level of severity. Authority figures will attempt to grab and subdue the player, who may fight back. The higher the severity level is, the harder will authority figures try to catch the player; at the maximum level, the player can no longer fight back, as they will be instantly "busted" should they be grabbed. If the player is busted, they respawn at the nearest police station or the school principal's office and all their weapons (sans the slingshot, skateboard and camera) are confiscated. If a class is in progress, the player will instead be taken to it and forced to attend (even if they have already completed it). Authority figures can subdue other students as well, should they cause trouble.
The game's multiplayer component, exclusive to Scholarship Edition on Wii and Xbox 360 and Anniversary Edition, has two players compete to gain the highest score in the same minigames used for classes. One player controls Jimmy, and the other Gary Smith.
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