The Flame in the Flood Review

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The Flame in the Flood
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Review
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The Flame In The Flood probably isn't the first of its kind (wilderness-themed exploration/survival rogue-lite), and we are sure it won't be the last. But it's a well-polished, enjoyable and immersive one. Check out our video review!

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The Flame in the Flood is a rogue-lite river journey through the backwaters of a forgotten post-societal America.

From the Art Director of BioShock and a team of veterans of the BioShock, Halo, Guitar Hero and Rock Band series comes The Flame in the Flood.

Travel by foot and by raft down a procedurally-generated river as you scrounge for resources, craft tools, remedy afflictions, evade the vicious wildlife, and most importantly, stay ahead of the coming rains.

The Flame In The Flood has been on Steam since September 2015, developed and published by The Molasses Flood. Currently in Early Access, it's already shaping up already for an epic, atmospheric adventure with solid gameplay mechanics and controls, and a steady slope of difficulty. You can currently buy it on Steam for $19.99 USD.

GENRE AND OBJECTIVE

The Flame In The Flood is a single-player exploration/survival game with rogue-lite elements, where you'll have to advance through the wilderness laying behind Camp Pinewood, a run-down and isolated stretch of North American wilderness, on foot and raft. The forest is empty and there's nobody about, except crows, wolves, rabbits and who knows what else?

On the way, you'll have to stave yourself against bitter winds and rains, attacks from wolves, injuries and illness. You'll also need to make sure that Scout, your character, is well-fed, hydrated, kept warm and well rested. She can take a beating here and there, but it will show as your stamina depletes and your portrait takes scratches.

As the objective is to keep traveling and find the dog's home (named Aesop), you'll find it doesn't pay to camp in one spot for long. To do this, you'll stop at small islands and harvest resources and rest before hitting your raft and steering down the rapids till you need to stop again for supplies. As with any rogue-lite, there's the risk of deciding whether it's worth stopping. Maybe that island you'll break at has a wolf waiting to tear Scout limb from limb. Perhaps the water there is infected and you haven't crafted a water filter. It's all a chance, but you can better equip yourself to survive with... equipment and tools you craft out of resources. Unlike hardcore rogue-likes, the recipes don't change or have to be re-discovered with each run. But practice and luck will still be key to making it far.







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