The Forest V.54 BIG NEW UPDATE! Let's Play EP#19 S.1
As the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants. Build, explore, survive in this terrifying first person survival horror simulator.
In today's episode we check out the new update... And have fun!
Hey everyone,
For this patch we’ve added a new late game tribe who are harder to kill and can do more damage to the player. These are recognizable by the crosses painted on them. We’ve also given skinny enemies the ability to carry and use sticks as weapons, and regular enemies can now use any of the crafted primitive weapons in the game to attack player.
For single player hard mode, we’ve removed inventory pausing, so you will need to get to a safe area before taking meds, or crafting items.
In multiplayer we’ve made some big memory optimizations for clients, fixed birds not syncing correctly between players and fixed a bunch of other bugs including issues with destroyed cave walls respawning for clients and clients having issues saving and loading in caves or in the sinkhole.
We’ve revamped the cold damage system. You will now take cold damage if freezing and standing still for 8 consecutive seconds. If you keep moving you’ll warm up slightly and won't suffer any damage. To make this clearer we have a full screen frost effect when the damage occurs, and to show visually you’re cold you’re skin will turn slightly blue and you will visibly shake. We also tweaked booze to now give you a temporary warmth boost offsetting the cold damage and frost timers.
For bow and arrows, when the bow is fully drawn visibly the arrow will now be at full power, previously you would have to hold the arrow drawn for a longer period of time to be at full strength. We also made reloading slightly faster and added ability to light fire arrows directly from standing fires.
Caves 1 and 3 have had a bunch of extra details added to them, and we’ve done a pass on enemy layouts and pacing in these caves. We also added some floating suitcases and floating planks to some of the water areas.
Along with this we fixed a ton of bugs, added new art for the stealth armor and for the leaf shelter, finally actually turned on rabbits breeding in cages and lots more, for the full list check: and
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
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The Outer Middle Show Link: https://www.youtube.com/watch?v=1_zqxoX6aGk
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Please watch: "Life In A Cage Demo Part One"
https://www.youtube.com/watch?v=qG2fuxmzsTc
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