"The Ghost That Came on Mr. Train" - PART 32 - Sonic Adventure DX: Director's Cut

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You know, in a box near the glass area.

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Sonic Adventure is a 1998 platform game for Sega's Dreamcast, and the first main Sonic the Hedgehog game to feature 3D gameplay. The story follows Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the Cat, and E-102 Gamma in their quests to collect the seven Chaos Emeralds and stop Doctor Robotnik from unleashing Chaos, an ancient evil. Controlling one of the six characters—each with their own special abilities—players explore a series of themed levels to progress through the story. Outside the main game, players can play minigames like racing and interact with Chao, a virtual pet.

Following the cancellation of the Sega Saturn game Sonic X-treme, Sonic Team began work on Sonic Adventure in 1997. A 60-member development team created the game in ten months, drawing inspiration from locations in Peru and Guatemala. Yuji Uekawa redesigned the characters for their transition to 3D, and features were added to take advantage of the Dreamcast hardware. Sega announced the game in August 1998; it was released in Japan that December and worldwide in September 1999.

The game received critical acclaim and, with 2.5 million copies sold by August 2006, became the Dreamcast's bestseller. Reviewers lauded the game's visuals and gameplay, calling it a major technological advancement; some speculated that it could re-establish Sega as the dominant console manufacturer after the relatively unsuccessful Saturn. Others were frustrated by the camera controls and glitches, and reactions to its audio were mixed. Despite this, journalists have ranked Sonic Adventure among the best Sonic games, and it is recognized as an important release in both the series and the platform genre. A sequel, Sonic Adventure 2, was released in 2001.

In 2001, Sega announced it would transition from a first-party to a third-party software publisher. Wanting to reach new players by creating an enhanced version of one of their older games, in June 2003 Sega released Sonic Adventure DX: Director's Cut, a port of Sonic Adventure for the GameCube and Windows. While mostly identical to the original release, Sonic Adventure DX features updated graphics, including higher-resolution textures and more detailed character models, has a locked frame rate of 60 frames per second, and sports a redesigned Chao-raising system that uses connectivity with the Game Boy Advance. It includes 60 new missions and the option to unlock all 12 Sonic games released for the Game Gear. Metal Sonic can be unlocked as a playable character if all 130 emblems are collected. These features were added to appeal to players of the original game.

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