The Grand Finale - Gravity Rush Remastered | Part 11
Gravity Rush Remastered Part 11 The grand finale
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Gravity Rush, known in Japan as Gravity Daze, is an action-adventure video game developed by SCE Japan Studio's Team Gravity division and published worldwide in 2012 by Sony Computer Entertainment for the PlayStation Vita. Gravity Rush Remastered, a high definition remaster developed by Bluepoint Games for the PlayStation 4 was released in 2015 in Japan and 2016 in the West. In Gravity Rush, players control Kat, an amnesiac with the power to manipulate how gravity affects her, and uses her powers to help the people of Hekseville against the mysterious Nevi, ultimately helping its people against human threats and uncovering the mystery behind her past. Gameplay has Kat exploring the open world of Hekseville, completing missions for townsfolk and defeating Nevi. Navigation and combat heavily involve Kat's gravity-altering abilities.
Beginning development for PlayStation 3 in 2008 under the title Gravité before moving to the Vita, Gravity Rush was conceived by director Keiichiro Toyama prior to his work on Silent Hill and the Siren series. The team overcame technical challenges due to the gameplay and chosen hardware. The world, story and artistic style drew from Japanese and Western comics including the work of French artist Jean Giraud. The music was composed by Kohei Tanaka, who worked on the project from an early stage. Upon release, the game received mixed to positive reviews; praise went to the art style and Kat's portrayal, but aspects of gameplay and control issues were criticized. The game went on to sell 200,000 copies worldwide. The remaster also released to positive reviews, focusing on its successful upgrade. A sequel, Gravity Rush 2, was released in 2017.
Gravity Rush is an action-adventure video game in which players take the role of Kat, a young woman who can manipulate how gravity affects her, allowing her to walk on walls and fly through the air.[2] Kat navigates the game's open world of Hekseville both on foot using roads and walkways, and using her powers; activating Kat's abilities, the player then tilts the PlayStation Vita, aiming Kat and allowing her to "fall" in that direction. Kat can also use her abilities to walk on vertical surfaces or areas such as ceilings and the underside of structures. Kat's gravity-based abilities are tied to an energy meter which decreases when her powers are active. When fully depleted, Kat's powers deactivate until the meter recharges.[3][4]
Combat takes place either on the ground or with Kat using her powers against enemies. When on the ground, Kat attacks by kicking enemies in their weak spots. When using her powers, Kat can rotate and aim at those weak spots. Increasing Kat's distance before using her powers increases the amount of damage.[2][4] Some abilities used in combat, such as the ability to locate and lock onto weak points, are tied to a cooldown timer which must replenish before being used again.[3][5]
During navigation, Kat can find three types of pick-ups; blue cubes which restore her energy and allow prolonged use of her gravity powers; green crystals which restore health; and pink crystals which act as the game's currency.[3] These gems are rewarded by completing quests given by non-player characters (NPCs), and can be used to buy and upgrade new abilities for Kat, or attributes such as health and energy.[4][5] Quests include escorting NPCs, fighting packs of enemies, and making deliveries. During these and other types of quest, Kat can use a particular ability to pick up objects and carry them with her as she navigates Hekseville. Some areas also require Kat to navigate platforming sections, which grant access to new abilities tied to the story.[2][3][5]
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