The Interactive Pasts Conference: Tara Copplestone

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Presentation at the Interactive Pasts Conference, April 5th 2016, Leiden University.

Tara Copplestone (University of York & Aarhus University)

Designing and Developing the Past: How creating video-games might offer novel pathways for archaeological interpretation and communication

"Interpretation and communication are fundamental to the wider archaeological process, having key roles in how we construct and convey meaning about the past from the edge of the trowel to the eventual dissemination of narrative to professional and public audiences. The media which we choose to use in these processes have a prime role in determining their form and structure. Modern paradigms such as post-processual, phenomenological and interpretive archaeology have stressed the importance of appealing to senses beyond the textual or visual and to incorporating elements of interactivity, multivocality, multiplicity and reflexivity. However, the media forms traditionally leveraged in the recording, development, communication and dissemination of our archaeological interpretations rarely support these affordances natively. Video-games are a media form which may have the ability to natively support many of these emergent archaeological paradigms. To this end the process of designing and developing video-games might offer novel ways to approach interpretation and communication in archaeology. This paper will discuss the overarching theoretical, methodological and media principles before providing three case-study exemplars of how the design and development of video-games might provide new approaches to archaeological interpretation and communication."

http://www.taracopplestone.co.uk/