The King of Fighters 2002 Unlimited Match Arcade
Nameless is a tragic young man who wishes only to be with his beloved. He locked away his emotions to follow his creators' orders without question with the hope that he can resurrect his lover. In his special intro with Kula Diamond, he mistakes her for Isolde. As such, he's much more subdued, subservient and sentimental than his predecessor. However, he can sometimes slip into anger, such as with his special intro against K' and Kyo, eager to prove his power to his progenitors.
The gameplay in The King of Fighters 2002 Unlimited Match is the same as The King of Fighters 2002: Challenge to Ultimate Battle (the Neo Geo version):
The game made several important changes in the gameplay, like the "Free Cancel System" or "Max Mode System", the "Quick Emergency Evasion" and "Quick MAX Mode Activation", aside from the countless changes in each character's special moves and their properties.
Max Mode compared to the previous games, while it enables Free Cancels (which use up a set duration of the mode), now halves the damage done at a cost for its duration. Normal DM's now no longer use up an extra gauge stock when performed, and now only instantly end Max Mode. SDM's instead use one extra stock while also ending Max Mode as well.
One of the most notable changes is the inclusion of MAX2 Desperation Moves (also known as Hidden Super Desperation Moves), which are DM's that can be used only with 3 stocks and at a certain threshold of low HP.
Another notable changes are the allocations of both normal DM's and SDM's, as not all normal DM's have SDM versions and some SDM inputs may be completely different attacks depending on the character(s). Nearly all SDM commands end with 2 of the respective buttons for their inputs (A+C or B+D) due to the fact that Normal DM's can be used in Max Mode.
Except now the fact of that there are more changes applied to a number of characters compared to The King of Fighters Neowave (which was essentially a rebalanced version of the base versions of 2002). Adding to this are new moves, radically new stages and a new soundtrack.
Furthermore, a large number of the MAX2/HSDMs have been simplified to more standard-yet-extended motions.
Unlike in Neowave, which has kept the same MAX2/HSDMs as in the original versions of 2002, some MAX2/HSDMs in 2002 UM specifically have even been completely reworked, or replaced with entirely new ones (with prior ones now being moved to being normal SDMs/MAX Supers).
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