The King of Fighters XII Arcade
The King of Fighters XII uses the usual 3-on-3 team system with each fight consisting of up to five rounds. However, the Tactical Shift System from The King of Fighters 2003 has been removed. KOF XII also introduces the "critical counter" system. During a match, a bar beneath the player's vitality will fill. When it is full and a player lands a close strong punch as a counter, the character enters into a critical counter mode where the player has a short amount of time wherein their character can link multiple attacks together. Once the critical counter's time period has expired the player can finish with a special move. The new "Guard Attack" feature allows a fighter to intercept and hit an incoming opponent's strike damage free (even Desperation Moves can be repelled in this fashion). Finally, there is also a "clash" system in place (called the Sousai or "Deadlock") wherein characters who land blows on one another with matched timing, the engine will generate a 'break' effect and push the characters away from one another into a neutral standing. As it happened with The King of Fighters '98 and The King of Fighters 2002, the game does not contain a storyline, allowing the return of several characters depending on their status in the series. Additionally, there are no official teams, leaving the player to create any team to use. Players can still dash, backstep, and perform rolls as their evade. The Guard Breaks from previous games can now be done at any time.
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