The Last of Us: Let's Play/Walkthrough Part 33 - Joel is TOO harsh! Colorado Horse riding!
After a lovely horse ride Joel and Tommy find Ellie in a ranch reading a diary from a girl dated before the infected appeared. There Joel and Ellie get into an extremely awkward, harsh and upsetting argument because of Ellie's desire to have Joel continue to be her partner in their goal to find the Fireflies. Joel on the other hand is still scarred over his loss of Sarah and shuts himself out to any emotions he may feel for Ellie, causing him to say some of the meanest things i've ever heard.
Luckily a bunch of raiders show up to try and kill us, giving me some breeding time between the awkward, terrible arguments. Later on their return trip to Tommy's place Joel decides to open his heart a little and go with Ellie to Colorado. Even teaching her the rules to American Football. This more friendly warm hearted Joel is something i'd like to see more of.
Also, I find a Flamethrower.
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"The Last of Us" uses a third-person perspective and will take control of Joel, while Ellie will be controlled by the AI. The game will involve gun fighting and melee combat as well as a cover system. The player will fight off the Infected -- former humans -- and the Survivors -- humans that are not infected, but are hostile towards Joel and Ellie. A new gameplay mechanic is a feature the developers call "dynamic stealth", meaning that there are many different types of strategies and techniques that the player can use at any given time as they approach a new situation, to which enemies will react differently.
Naughty Dog has developed an AI system called "Balance of Power". This new system allows enemies to react realistically to any combat situation they are placed in by taking cover if they see the player, calling for help if they need it and even taking advantage of the player's weaknesses, such as when Joel runs out of ammunition or when he is being attacked by other enemies. The player's variety of abilities mean they have multiple ways of accomplishing the same objective - this is typified in the crafting gameplay ability which allows the player to gather various items in the world and combine them to make weapons or items, for example gathering alcohol and rags and choosing to create a healing pack or a Molotov cocktail. The player will need to craft items quickly and at a carefully chosen time, due to the action not pausing while crafting takes place.
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