The Last of Us on GTX 1650 - FSR 3 Update 1.1.3 (Frame Generation)
The Last of Us PC Performance Test
00:00 1080p Low (Native Quality) FG OFF
02:00 1080p Low (Native Quality) FG ON
04:00 1080p Low (FSR 3 Quality) FG OFF
06:00 1080p Low (FSR 3 Quality) FG ON
08:00 1080p Med (FSR 3 Quality) FG ON
10:00 1080p High (FSR 3 Quality) FG ON
The long-awaited FSR 3 frame generation update for the last of us is finally here, but it's not living up to expectations. There's a significant high latency, so even though it shows 70 frames, it feels like 30 frames. Plus, the picture quality is poor, with noticeable pixelation and shimmering. I suggest playing the game with frame generation turned off and FSR 3 quality mode on for a better experience!
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PC Specifications,
► CPU : Intel Core I5-13600K @ 5.10Ghz Stock Speed
► CPU Cooler : Cooler Master Liquid ML240L V2 RGB
► GPU : GALAX GeForce GTX 1650 4GB GDDR5
► PSU : Deepcool PM750D 750 Watt 80+ Gold
► RAM : HyperX Fury Beast 32GB(4x8GB) DDR4 3200Mhz
► Motherboard : MSI PRO Z690-A Gaming DDR4
► OS : Windows 11 Pro (x64) Build 22H2
► SSD : Crucial P3 Plus 1TB NVMe M.2 5000MBps
► HDD : Seagate Barracuda Internal 4TB 5400RPM
► Monitor 1 : LG UltraGear 27'Inches IPS 2560 x 1440 @ 180hz
► Monitor 2 : Samsung 27'Inches IPS 1920 x 1080 @ 75hz
► Cabinet : Deepcool CK560 Mid-Tower Gaming Black
► Keyboard : Redgear MK881 Invador Pro
► Mouse : Logitech G102 Gaming RGB 8K DPI
► Recorder : Corsair Elgato Game Capture HD60S+
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