
The Legend of Heroes Trails of Cold Steel 3 - All Chapter 1 Bosses
Hoo boy, there's alot of fights in this one.
First up is the now obligatory Einhel Keep boss to kick off the chapter. This one is pretty dangerous given that he can hit your entire party with some hefty damage. You'll want to keep Millium's Brave Order up as much as possible while having a healer to counteract the poison. Lastly try to avoid using your S-Crafts until you Break the boss then go nuts.
Next up is the also obligatory Mech Training battle (these are basically the Combat Shell fights from Cold Steel 1) where you're taught how these go. Both of these fights are easy enough.
Now for the quest bosses! The first one here with the spiders is easily one of the more difficult ones since you start of ambushed and these guys can status the hell out of you. Ideally you're gonna want to move a couple people out of the center of the field in order to bait the enemies into grouping together for your area attacks. Furthermore you'll want to use Altina's Brave Order to reduce damage as often as you can.
Oh hey I remember these guys. At this point in the game they're quite strong for "Grunts" and should not be underestimated. Same for the Zephryanthes that you fight later on. In the case of the latter you'll again want to use Altina's Brave Order to keep yourself from being overwhelmed by their offenses and Impede their charged attacks when possible. The last of the Archaisms are the Balancing Clowns that are a staple of the series. Thankfully they're the easiest of the bunch and just basic playing will win you the day.
Now you have to fight them all over again in back to back battles at night. Just remember to analyze them since it counts as a new enemy type.
For the second half of the Chapter you're joined by Elliot, Fie and Laura and they're as you'd expect are very good. The first boss you get to fight with them can confuse your party so equip the appropriate accessories and use their Brave Orders to make short work of it.
The second fight is a doozie thanks to the boss' ability to inflict Deathblow to an area with its Fatal Stab attack. It's a charged attack so you can interrupt it (or equip anti Deathblow items) and with Laura's Lion Rush you should be able to put it in Break state soon enough.
The last major fight of the chapter is a showdown with Shirley and Duvalie which can be overwhelming due to how much stuff you have to deal with from the onset. You're gonna have to deal with enemies inflicting Faint, Stun, Burn, Freeze, Instant Death and confusion which despite my best attempts I was unable to cover all of that with the stuff I had bought after using the Mira trick earlier in the chapter. You'll want to take out the grunts first, then Duvalie and finally Shirley. Fie's S-Craft has a chance to inflict instant Death to the grunts so after scanning them I went with trying to get some cheese kills with it while also keeping my BP up so that if I put any of the bosses into Break then I could use Agate's Brave Order to deal massive damage. The big danger here is if you get Shirley down to low HP/Break status and can't kill her off as she'll use War Cry to buff up then fire off her S-Craft which will deal nearly 4000 damage to your party.
After this is your first Valimar fight of the game but like most mech battles this is an easy one.
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