The Legend of Zelda: A Link Between Worlds {Main Series: Game 17/20} Final 15 Minutes
Spiritual Successor: "A Link Between Worlds" is a spiritual successor to the classic SNES game "The Legend of Zelda: A Link to the Past," featuring a similar game world and using the same map of Hyrule.
Wall Merging: A unique mechanic in the game is the ability of Link to transform into a drawing and merge with walls to access new areas and solve puzzles.
Non-Linear Progression: Unlike many other Zelda games, "A Link Between Worlds" offers a non-linear progression system, allowing players to rent or buy various items from the start of the game, instead of finding them in specific dungeons.
Lorule: In addition to Hyrule, the game introduces a parallel world called Lorule, which serves as the dark mirror counterpart to Hyrule.
Ravio: The character Ravio runs the item rental shop in the game, providing Link with essential items and equipment.
Master Ore: "A Link Between Worlds" introduces Master Ore, which can be used to upgrade Link's weapons and gear.
Maiamais: Players can collect Maiamais hidden throughout the world. Bringing them to their mother, Mother Maiamai, rewards Link with item upgrades.
Yuga: The main antagonist of the game is Yuga, a sorcerer who captures sages and uses their power to transform Hyrule's descendants into paintings.
Tri Force: The game explores the lore behind the Triforce, revealing more about its significance and power.
Hero Mode: Upon completing the game, players unlock Hero Mode, a more challenging version with increased enemy damage and no recovery hearts.
Critical Acclaim: "A Link Between Worlds" received widespread critical acclaim for its innovative gameplay, nostalgic elements, and its ability to capture the essence of "A Link to the Past" while offering new and engaging experiences.
Wall Merging Puzzles: The wall merging mechanic introduced unique puzzles and challenges, allowing players to think creatively to overcome obstacles.