The Legend of Zelda: Oracle of Seasons {Main Series: Game 8/20} Final 15 Minutes
Interconnected Story: "Oracle of Seasons" and "Oracle of Ages" were designed to be played together as a linked game experience. Completing one game would provide a password to use in the other, unlocking additional content and a combined ending.
Oracle Series: Both "Oracle of Seasons" and "Oracle of Ages" were part of the "Oracle Series," which was intended to be a trilogy. However, the third game was never developed.
Changing Seasons: As the title suggests, "Oracle of Seasons" centers around changing seasons as a central gameplay mechanic. Link gains control over the Rod of Seasons to alter the seasons in various regions of the game world.
The Triforce of Seasons: Link embarks on a quest to save Din, the Oracle of Seasons, and collect the Essences of Nature to protect the Triforce of Seasons from the evil General Onox.
Unique Seasonal Puzzles: Different seasons offer different environmental challenges and puzzles that players must solve to progress in the game.
Linked Game Advantages: When playing the linked game, players could access additional items, dungeons, and a more comprehensive storyline that ties the two games together.
Twinrova: The main antagonists of "Oracle of Seasons" are Twinrova, a pair of evil sorceresses, who seek to use the power of the Oracle of Seasons for their dark ambitions.
Linked Game Secrets: Link could visit a linked game secret shop in both "Oracle of Seasons" and "Oracle of Ages" to purchase exclusive items not found in each respective game.
Subrosians: Characters from "Oracle of Seasons," known as Subrosians, appear in "Oracle of Ages" in a secret location accessible only through password linking.
Nintendo and Capcom Collaboration: While Nintendo supervised the development, Capcom was responsible for the actual creation of the Oracle series. The games were developed under the direction of Capcom's Yoshiki Okamoto.
Critical Acclaim: Both "Oracle of Seasons" and "Oracle of Ages" were well-received by critics and players alike, praising the interconnected gameplay and classic Zelda elements.
Password System: The games featured a password system for linking, where players could obtain a password at the end of one game to use in the other, creating a continuous experience.