The Legend of Zelda: Breath of the Wild Review

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The Legend of Zelda: Breath of the Wild
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Review
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Available on Nintendo Switch (version tested) and Wii UMy “top five games of all time” list has remained locked for years. The order can fluctuate, but Super Mario 3, Super Mario World, Metal Gear Solid, Ocarina of Time and Dark Souls have stood firm, despite all the other amazing titles there have been in that time.So when I say Legend of Zelda: Breath of the Wild not only gatecrashes the list, but probably beats the lot as the greatest of them all, I hope you realise how serious an achievement it is. Whatever your feelings on the Nintendo Switch, it’s arguably one of the greatest launch games for any console ever. It’s that good. Where modern games seem hell bent on telling you exactly how to do every little thing, leading you by the nose with cumbersome tutorials, Breath of the Wild unleashes you on a huge world and dares you to explore. It is, in many respects, a return to the ethos of the original Legend of Zelda. It’s a refreshing change.I won’t spoil any of it for you, but the plot is interesting enough to hold your attention without intruding on your exploration of Hyrule. Vitally, it’s told through flashbacks, which means you can complete dungeons in any order without it disrupting the flow of the story. It’s a genius move.It really underlines the total freedom of the game. Right from the beginning, the player is free to approach Breath of the Wild however they choose. Gone is the prolonged prologue that includes the hunt for your first weapon, shield and laying out the now well-established plot. Instead, Link is immediately set loose in the (absolutely enormous) land of Hyrule and is free to explore.It helps that the landscape is absolutely beautiful. Hyrule is awash with colour, showing off Breath of the Wild’s brilliant visual style. It won’t set any technical benchmarks like Horizon Zero Dawn – at times textures may appear blurry both on the big screen and on the Switch’s 6.2-inch display – but the art is utterly gorgeous. The variety on offer across the land, from the snow-capped mountains up north to the most beautiful realisation yet of Zora’s Domain, or the volcanic reaches of Death Mountain, is jaw dropping. Hyrule is a beautiful place to be.This is also the largest Hyrule Nintendo has ever created, in both breadth and depth. Having a simply massive open world wouldn’t mean much if there wasn’t so much to do within it, but there’s tons. There are the 100 Shrines – basically mini-puzzles which reward the player with “Spirit Orbs” to earn new hearts or an increased stamina bar – as well as God knows how many Kokiri kids to hunt for their Korok seeds, stables to find and register horses, and towers to climb to unlock more of the map. You can even take photos of everything in sight to complete the Sheikah Slate’s compendium.There’s nearly endless content to enjoy. And, once again, the game never encourages you to do one thing over another, nor does it tell you how to do anything, which is why this experience is so memorable and rewa
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