The Legend Of Zelda: The Minish Cap Playthrough | Part 25
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What is The Legend Of Zelda: The Minish Cap?
The Legend of Zelda: The Minish Cap is the twelfth game in The Legend of Zelda series of video games, developed by Capcom, with Nintendo overseeing the development process.
The Minish Cap is the third Zelda game that involves the legend of the Four Sword, expanding on the story of Four Swords and Four Swords Adventures. A magical talking cap named Ezlo can shrink Link to the size of the Minish, a thumb-sized race that live in Hyrule. The game retains some common themes of previous Zelda installments, such as the presence of Gorons, while introducing Kinstones and other new gameplay features.
The Minish Cap retains the general gameplay features that were present in previous Zelda installments. The main protagonist, Link, must navigate several dungeons to obtain an item or enhancement at the end of each dungeon that is pivotal towards the quest. Each of the game's "bosses" are defeated using the item acquired in the boss's dungeon.
The game also includes multiple "side quests"—optional tasks that are not part of the main quest but rewards for completion are beneficial to the gamer. Recurring characters in the Zelda series make appearances and some form part of side quests; for example, Tingle and his brothers must all be contacted by the player to earn a reward.
The Minish Cap features a number of enhancements that benefit from the more powerful Game Boy Advance platform. The game's camera angle is much closer to the ground, allowing more detail. In the overworld and in dungeons, the game replaces the traditional item interface of the handheld Zelda games with pictures associating items or actions with buttons, similar to the item interface in 3D titles like Ocarina of Time and The Wind Waker.
Enemies include familiar creatures from the Zelda universe. Link can also perform special actions present in the 3D Zelda games, such as rolling while running. Along with returning items such as Bombs, Arrows and Pegasus Boots, The Minish Cap introduces three new items: the Mole Mitts, the Gust Jar, and the Cane of Pacci.
The Mole Mitts allow Link to dig through dirt barriers to explore new areas, the Gust Jar can suck in nearby items and substances and can be used to suck up certain enemies and fire them as projectiles, and the Cane of Pacci can flip certain objects over and allow Link to launch himself out of holes in the ground.
The game advances the combat system from previous handheld installments by allowing Link to learn new sword techniques throughout the game, some of which are techniques from previous games and some of which are new.
As the game progresses, Link will collect Elements that fuse with his sword, allowing him make copies of himself using glowing floor panels, used to solve puzzles such as pushing large blocks or hitting multiple switches simultaneously.
Kinstones are special artifacts which Link can find throughout his quest. Kinstone pieces are fragments of a medallion that are found throughout the course of the game. If the player can find a character or object with a Kinstone piece (indicated by a thought bubble above their heads), the player can try to fuse their Kinstone piece with one of their own to make a match.
If a successful fusion is made, something will occur somewhere within the game's world, including the placement of treasure chests, access to secret areas and certain events which occur among certain characters. Whilst many Kinstone fusions are optional, some fusions, such as those which use Golden Kinstones, are necessary to advance the story.
The Minish Cap also features a figurine-based sidequest, similar to that in The Legend of Zelda: The Wind Waker. The player can collect "Mysterious Shells" like those found in hidden areas in Link's Awakening, which sometimes appear when defeating enemies and can also be found or bought in different locations throughout the world.
These can then be used in a gashapon-like machine in Hyrule Town to obtain figurines of characters, enemies or locations that Link has encountered in the course of the main quest. New figurines only become available once Link has met or killed the subject of that figurine.
Each figurine has a short description revealing information about the game, that particular enemy's weaknesses, or the series in general. Collecting every figurine unlocks a house in Hyrule Town that contains treasure, a Piece of Heart, and the Sound Test.
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