The Long Dark - Interloper Custom S2E1

The Long Dark - Interloper Custom S2E1

Published on ● Video Link:

The Long Dark
Let's Play
Duration: 43:22
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Interloper is the hardest mode in Sandbox mode (The other difficulties are Pilgrim, Voyager and Stalker). The game describes that this mode is "For expert players looking for the ultimate wilderness Survival challenge."

In Interloper difficulty, you start with the most minimal resources, supplies are very scarce and Wildlife is rare, but it is more dangerous


Let's Play THE LONG DARK | Interloper Can I survive at least a month on Stalker Mode in The Long Dark? Let's Play The Long Dark and find out!

Let's Play The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies -- only you, the cold, and all the threats Mother Nature can muster.


The Long Dark Interloper Facts:

Interloper was a new game difficulty, introduced in v.364.

The world becomes more hostile to you as you play. Global temperature drops, wildlife and fuel resources become more scarce, and Blizzards become more frequent.

Apart from the Hacksaw and Hammer, which spawn rarely in the world, you need to create all your own improvised tools (ex. Hatchets, Knives, etc.).

The best Clothing and Food items do not spawn.

Wolves are more rare, but also more deadly.

Wildlife becomes more rare over time.

There are no Rifles in the world.

The picture that represents this mode is the skull.


TLD's History:

Let's Play The Long Dark is a first-person survival video game developed and published by Hinterland Studio. The player assumes the role of a crash-landed bush pilot who must survive the frigid Canadian wilderness after a global disaster. The game received seed financing from the Canada Media Fund, and further funding was secured through a successful Kickstarter campaign in October 2013.

An alpha version was released through Steam Early Access in September 2014. The alpha version was later launched on the Xbox One as one of the first two launch titles associated with Microsoft's Game Preview Program in June 2015. Early reviews of the alpha release were generally positive, and the game went on to sell around 750,000 copies by April 2016. It was officially released on all aforementioned platforms on August 1, 2017, as well as for PlayStation 4.