THE LORD OF THE RINGS : GOLLUM (Ultrawide Fix - 2023) - PC Ultra Widescreen 5120x1440 32:9
Gameplay du jeu #TheLordOfTheRings #Gollum (Développé @daedalic Entertainment et édité par Daedalic Entertainment @Nacon - Release date : 2023) en #SuperUltrawide ratio 32:9 (DSR 5120x1440). Capture sur PC #Alienware Aurora R8 avec Geforce Experience et toutes les options en ultra.
How to fix cutscenes : use UUEU (Universal Unreal Engine Unlocker)
https://framedsc.com/GeneralGuides/universal_ue4_consoleunlocker.htm
Usually we can use UUEU to fix also the Fov, but strangely, console don't appear, so we use it just for the cutscenes
How to fix the Fov :
- Go to %LocalAppData% / Daedalic Entertainment GmbH / Gollum / Saved / Config / WindowsNoEditor
- Open the file Engine.ini with notepad
- Add this line :
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
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SETUP : Alienware Aurora R8 avec Intel i9 9900k, #Nvidia RTX 2080ti OC, 32go DDR4, écran Ultrawide #Samsung C49HG90 ratio 32:9, clavier #Roccat Vulcan 120 Aimo, souris Roccat Kone Aimo, tapis Roccat Sense Aimo, manette #Microsoft Xbox, casque #HyperX Cloud II
#Fantasy #Adventure #Story #Storytelling #LOTR #CHG90 #CRG9 #OdysseyG9 #RTX2080ti #Ultrawide #SuperUltrawide #UltrawideFix #CutscenesFix #nacon