THE MANY DEATHS OF NO MAN'S WHARF | Dark Souls 2 SOTFS No Armor + Dead Emerald Herald Run

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Dark Souls II
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THE MANY DEATHS OF NO MAN'S WHARF | Dark Souls 2 sotfs blind playthrough. Dark Souls 2: Scholar of the First Sins (2022 Playstation 4, Xbox One, PC) let's play blind first playthrough let's play with no armor and dead Emerald Herald run, a 2014 action role-playing game developed by FromSoftware and published by Bandai Namco Games. This is after the beginning of the game when I explore Heides Tower of Flame where I fight the Dragonrider boss and descend the tower into No Man's Wharf, one of the hardest areas of the game where I have to reach the end of the level and pull a lever to summon a ship with the boss on it, the Flexile Sentry, a boss difficult to beat because the water level is continuously rising and it slows down my dodge/evade. This is a blind playthrough, I have no idea what to expect. This features a third-person view, with similar mechanics to the first game, though slightly different in feel.

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Dark Souls II is a 2014 action role-playing game developed by FromSoftware and published by Bandai Namco Games. An entry in the Dark Souls series, it was released for Windows, PlayStation 3, and Xbox 360. Taking place in the kingdom of Drangleic, the game features both player versus environment (PvE) and player versus player (PvP) gameplay. Dark Souls II was released in March 2014 after some initial delays, with the Windows version being released the following month.

Dark Souls II was a critical and commercial success. A remastered version of the game, titled Dark Souls II: Scholar of the First Sin, was released for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Windows in April 2015. It contains the original game and its downloadable content with upgraded graphics, expanded online multiplayer capacity, and various other changes. A sequel, Dark Souls III, was released in 2016.

Dark Souls II is an entry in the Dark Souls series, known for its difficulty, as both bosses and standard enemies have the potential to defeat the player in only a few hits. Bad play is punished severely by most enemies, opportunities for recovering health are limited, with each death the player's maximum health is reduced. This is called hollowing and only drops to a set lower limit until the player expends a rare item to reverse it.The game uses a form of joint currency called "souls", which are used as both experience points for leveling up and also as currency for purchasing items from shops. Upon death, the player's entire collection of souls are dropped; the player can recover their dropped souls by returning to the spot where they died, but if they die before picking them up, the souls are permanently lost.

Multiplayer in Dark Souls II uses the same format as its predecessors; players have the choice between co-operative play in the form of being "summoned" into another player's game world either by soapstone or in-game covenant, or player-versus-player through "invading" other worlds or arena duels. Both forms of multiplayer occur pseudo-randomly, although matchmaking formulas are used to pair characters at similar levels together.

The game allows its difficulty to be adjusted by mechanics built into the game. The game designers placed certain items early in the game allowing newer players higher basic damage and defense than they would normally have at that point. For more experienced players, the designers placed higher skill cap items early that do more damage if executed correctly. Other penalties, such as the health reduction on death, can be significantly reduced with certain items. This allows the player to set the game's difficulty based on their experiences with the game, rather than through a menu option. Dark Souls II features a new game plus mode. With each replay, the player retains their levels, souls, and most items.

#gaming #darksouls #letsplay

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