The meaningful difference between a Narrative Designer and a Writer / Maria Borys-Piątkowska

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In times past 'writers' were brought in near the end of the game to deliver dialogue and supply in-game text. The story was a bit of a complementary part. A cherry on top. Now, this is changing. Narrative Designers are involved at the beginning of the process to ensure that Story and Gameplay come abreast from the premise to production. In the speech, speaker proposes a thesis that a narrative is an integral part of the game design and a valid element of the entire game development process. Speaker provides an in-depth analysis refuting the pervasive belief that the narrative aspect of a game lies entirely within the hands of a writer. Consequently, speaker explains the difference between the scope of responsibilities those two positions - writer and narrative designer - are assigned to, when creating a consistent narrative layer of a game.


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